Haha thanks for noticing guys. Actually my absence on that page is completely my fault. I missed the first email asking for my details, and then neglected to respond to the follow up. I’ll make sure to shoot HQ an email and try to get up there.. I’m still here though, not a site manager anymore. Haven’t been for a while though, we haven’t had individual marketplace site managers for years now fellas, get with the program!
DsignProductions saidIf it’s only used for your previews, purchasing the stock allows you to use it watermark free without requesting permission.
Can we use stock footage in our preview video (to fill up our placeholders) without asking permission to the author? ^ Without watermark.
As some of you veterans might remember, back when Video was just a sub-category on ActiveDen, we only accepted motion graphic files. In the very early days a competition was held with pretty flexible rules, basically saying whoever got the most files approved within a certain time-frame won. During that competition the Video section exploded with submissions and the majority of those submissions were pretty much the same item over and over again, each time coming in with only a different hue or color applied.
When VideoHive branched out into it’s own site, we wanted to try and avoid marketplace saturation, and one easy way to help that was to stop accepting multiple submissions of essentially the same item with only minor modifications. Pretty much killing variations. Authors began uploading as many different colors as they could fit within their zip (remember, back then the limit was 500 MB). And while this worked for a short time, some authors wanted to provide more colors/options but found the file size cap too limiting. So we created the 3-variation rule, permitting up to 3 variations on any one file. This worked well for Motion Graphics and is still in place today.
I do also want to point out that when this rule was created (years ago), it was only supposed to be for Motion Graphics. Since changing things like a simple hue could be easily done in After Effects. We just never really clarified that in the rules wording, and in all honesty, the issue were facing now has not really come up many times in the past.
Doru, we will accept your item that’s pending and a third item from you with different prerenders since the wording of the three variation rule can be interpreted to go either way. But I want to assure you, and all authors that Tyson was doing his job, and was acting based on his best interpretation of the rules. None of the reviewers do their job with any sort of bias or negative views toward any authors. If a file is acceptable and is found to be provided within our guidelines and rules, it’s accepted. In this case, the confusion came from a slightly different interpretation of a pretty loosely worded rule.
I don’t mean to spin the conversation into more of a bugs thread. I haven’t really played around much in AE CC yet, but I have noticed that the CC programs seem to be generally slower than CS6. I just tried to review a project here that was fairly simple. After double-clicking to open it, CC took almost a full minute to actually import and show the project in a workable state. That amount of time seemed weird since the project was simple and wasn’t pulling in too many large assets. So I opened the same project in CS6, and it opened so quickly, I almost missed the progress bar completely.
Also have Photoshop CC installed and have a bug where absolutely any/every action I take has a half-second delay before it if any other programs are running. If I launch PS the instant my computer boots it runs just as CS6 did. If I open Chrome with 2 or 3 tabs and then launch PS I get the delay (forget about trying to run PS with AE or Illustrator). Its strange because it seems like the actual interface is what’s getting bogged down, not due to an intensive project. I tried using a 100×100px document, selected the zoom tool and began to click+drag to zoom in. My cursor moves, but nothing happens for about a half-second, then finally it starts to zoom. Once the move happens, I can move back and forth without a delay, but if I release it and zoom again it happens. It’s occurring for pretty much every tool/action in PS (brushes, selections, zooming, panning).
Kind of bummed out as I’m paying for the Cloud to have always-up-to-date access to the latest and greatest, yet I’m stuck still working in CS6..
I guess I’m the minority on this one, but I was very underwhelmed by Microsoft’s announcement. I was just expecting more. Their event seemed to focus mainly on entertainment, which ultimately I don’t care about. Not because it’s not a cool thing, but it seems more gimmicky than anything else. MS is clearly focusing more on entertainment than gaming and that’s where they lost me. I’m a die-hard 360 user and might be ready to jump ship back to Sony for this next iteration.
you pay 100 bucks per month for your cell phone contract? I think you need to update that
Well it’s really about $80 per month plus taxes and fees which ends up being closer to $100. I don’t know what the average price is around the US, but everyone I know in NY pays about the same for their monthly smart phone bill. Unless of course you go with a pre-paid option. But using an iPhone and sticking with a 2GB per month data plan, it breaks down to about $80 each month + taxes for me.
My opinion might be a big biased because I’m an active Creative Cloud subscriber, but I personally LOVE the CC service and honestly hate the fact that it wasn’t available earlier. I used to buy the software, and pricing alone prevented me from not getting annual updates. With how much I use their software, being able to access the entire Master Collection, plus a lot more small tools (and all of their beta stuff) makes everything so much more affordable. Having the latest and greatest at all times (getting every update) is just icing on the cake. When I realized that I pay more than 2x the cost of my subscription for my monthly cell phone bill, and my cell phone does not facilitate me being able to actually work helped me realize just how good of a deal it really is.
The one thing I’m hoping for now that it’s the only option is more frequent and regular updates. I’d rather get a monthly update as new features/bugs fixes are rolled out than having to get a massive once per year update. It made sense when they were still working with non-subscribers, but now that it’s subscription only, I’d really like to see them go this route with updates.