Posts by PHANTAZMA

73 posts Film Production
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PHANTAZMA says

I have to fully point out what Johnny mentioned—which is the fact that weapons, guns, violence, blood…etc are perfectly acceptable in terms of design and content, but the female body, in a classy, artistic, elegant, presentation, as Johnny presented, and as I was planning to do in my own way, is a “No-No”. So, I’m just a bit confused on the logic behind what is a proper presentation for artists.

73 posts Film Production
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PHANTAZMA says

Interested in this topic since I was working on a project that, like Johnny, contained filmed shots of the female body, more curves and contours in a very abstract way. Nothing full-frontal. But I do not want to waste time, and will hold off at this point and monitor this thread for sure. I thought the marketplace was artist friendly first and foremost.

73 posts Film Production
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PHANTAZMA says

Huge Congrads my friend! Extremely well deserved!!!! Thats what happens when you do fantastic work! :)

73 posts Film Production
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PHANTAZMA says

A huge Congratulations Felt & Muko!!!!

73 posts Film Production
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PHANTAZMA says

I should have so said well done my friend(s)! Ada and Jo, you kick ass!!! :)

73 posts Film Production
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PHANTAZMA says

Fantastic Ironyk! Well deserved my friend! You kick ass!!!! :)

73 posts Film Production
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PHANTAZMA says

Personally, I decided to create 4K projects (most of them), was most certainly “future proof” idea, as was mentioned, and also, my thought was “why not”. I was never concerned about getting a higher prices for my projects. I just made them because I would enjoy doing it, and wanted to stack whatever I could for the benefit of the customer who purchased it. I would film a tons of different mattes for editors and compositors to perhaps find useful, and have the flexibility to be able to scale without quality loss. So it was about flexibility for customers using them. In the end, my thought process is to hopefully give it more market life for when 4K and beyond becomes the norm. I think, it does not hurt to make it an option for render output. While also, giving a 1080p and 720p option as well.

To be honest, if there is supposedly 1 element of stock footage for 30-35 dollars out there, its weird because I have some projects that have 75 4K stock shots, with sounds and AE projects all in one, for $50. Which, I’m totally fine with. I’m all for the idea that giving the customer more than what they pay or. I’m never concerned about what price Envato gives my items. At the end, I place my faith in the Envato staff, knowing that they have the right people behind the scenes, and they know best to what the value of my project should be. Whatever they decide on my part, is always cool with me. I have to assume perhaps the folks who review the “stock” items vs. the “After Effects”, are different folks. And each department is looking to make sure they give the artists the proper market value. Therefore, two different departments, different reviewers, all with the standards of assessing the items and looking to give the artists the best value for the market they serve. Just a thought, a theory and my two cents for what its worth.

73 posts Film Production
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PHANTAZMA says

Sooo, 4k templates? ;)

4K templates! I like to say I already started that trend! :)

73 posts Film Production
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PHANTAZMA says

Its everything that I have been waiting for and more!

73 posts Film Production
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PHANTAZMA says

Adobe, for years has had engineers on forums like Reduser, day by day, asking what they could do better. Adobe spent years trying to be taken serious. With that, programs like Premiere/After Effects can import pretty much any codec out there, RAW. I can edit every file type thrown my way instantly, and work with Epic Red 5K Raw on a daily basis, via studio workhorse machines or simply a lightweight laptop with much less power. The reason being, Adobe was, and still is, listening to what the professionals need and what their competitors lack. I failed to see Avid or Apple folks on the forums, communicating regularly/or ever, to see what they could do better. While editors I know were still editing offline or converting footage, I was done with an edit. The “Industry Standard” BS of Avid or FCP, both collect dust on my machines for the most part these days.

The new CC with Cinema 4D/After Effects is another example. Folks have been asking for such AE.C4D integration for years. Now, we are getting that. And that, I’m sure will continue to get better and better. So, to think CS6 is that last suite you will need for the next five years, is rather foolish, in my opinion. No working professional here should have such an attitude. Speed and sufficiency is what I look for in my day to day operation. I do not care if you call it Apple, Avid or Adobe. They do not pay me to promote, rather I pay them to supply me the strongest editing/motion graphic experience. If one does not get their S*&! together for my needs, it collects dust and eventually they do not get my money. Adobe has been listening and responding to what we need implemented in their programs.

And as far as cost goes, I think its a gift. Programs like C4D, Maya, and Nuke, have much higher standalone license cost, than what Adobe is giving folks. The cost on individual apps, which can cost between $599-$699 – or a Master Collection, which can cost $2600 right out the box, for 18 month cycle. or $840 for CC with options of other Apps, for which I use to have to pay separate for (for example Lightroom)....Its a no brainer. I would say, use what version satisfies you and makes you happy. But, to reiterate, I have seen Adobe listen and respond. So as time goes on, and further progress is made in building each program to their fullest in terms of speed and sufficiency, as a professional, you would be a fool not to take advantage. Especially if your time is money.

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