I have 3 nice as3 files ready to be published, 2 apps and a template. Unfortunately I used TweenMax in the development and if I want to publish them I need to buy a dev license, that probably would cost more than the $$$ I would make from the files at this point… and then after 1 year I would need to renew the subscription to keep the files online and so more money.
I really respect greenshok and i wouldn’t have problems paying for the licenses, but from a business point of view this wouldn’t be really convenient for me… so I’m still thinking about publishing these files on AD and I know I’d love to, really, because I still love flash also if you think I don’tParker
Try eazeTween. Its free and quite robust. The syntax is also quite similar as well.
Also in the last 3 years any direction that adobe pushes into regarding flash was a failure and there latest push to 3d and game i am very skeptical it will bring any change but will make more damage to flash
Flash as a web-browser plugin may be on its way out. But its foundation as a development platform for mobile apps seems pretty solid. But, as always, only time will tell.
I wonder if things would have turned out differently if Adobe had won the battle for EcmaScript4 (the now defunct standard on which AS3 was based)?
Here’s the fundamental problem though. More and more its seem that the future of the web will be mobile devices. Its probably even feasible to say that desktops and laptops may well fall out of common use, to be replaced by tablet based devices. If that’s the case and the flash player is no longer supported on mobile, where the hell does that leave us as flash devs?
In terms of gaming the mobile market already outstrips the hand-held gaming console market. A fact I’d like to take advantage of but HTML5 isn’t exactly an attractive option since it exposes practically all of an app’s innards, assets and code alike. Flash will still be an alternative thanks to AIR , but Adobe’s announcement is bound to have a huge impact on public perception of the platform…mostly negative I’ll wager looking at the backlash in the blogsphere.
So what’s the state of the industry:
- HTML5 is the new kid on the block but powerful as it is it’s cleary not ready for prime-time
- Flash is a mature technology that just got shoot in the foot by Adobe
What a cluster*$@#!
Ouch…If that infographic is any indication girl gamers are kicking us guys in the nuts when racking up game time.
If you’re going with a pure ActionScript solution try the following link:http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/Graphics.html#lineStyle()
Read up on the bit about pixelHinting.
That’s been out for awhile. The author’s blog has not been updated since February. I imagine he’s updating the tool for the new Away3D release.
Its very cool though. Even without GPU acceleration you can squeeze some good performance out of the tools BSP tree optimized geometry. A demo FPS game called Battle Cell was built using PreFab.