I agree with Tsafi on this one.
No developer in his/her right mind would create a complex game that can be customized for this market. Just not worth the investment of time and effort, especially when there are more lucrative options available where you also get to keep your IP (Intellectual Property).
Truly complex games can take years to develop. To commit potentially years of dev time only to sell the resulting game as a stock item is just plain bonkers.
@Tsafi: And don’t forget Google. They now have their own cloud-based notebook available. Chromebook is what they call it.
The point of this read i think.. if Adobe think this will be there salvation regarding point us flasher`s to moving into gaming platform, this is too late, the step they are aiming moving out from the IDE will be destructive.
The power of flash for years was in the IDE and the easy accessibility for the mass and from that all the rest comes like flex air atc`. You can’t take a master flasher or even an average flasher that develop for the web for years and now telling the community the gaming platform is the answer, the resources or the knowledge you need to develop game`s base on Adobe API is not something comprehensible + translate this to money or even marketing your game`s that will be the main issue for most of the flash developing community. You can’t take flash and focused on 1 sector, Adobe is not Apple.
All nice like VF say regarding fp 11 but where are the tools so we can develop with it efficiency? .If you ask my …many flashers just got screwed
But here’s the thing, whether “flashers” know it or not, they no longer constitute the core base of support for flash development. This has been an ongoing trend for years. A good chunk of flash developers come from a software development background and many of those who don’t, have successfully made the transition to becoming software developers themselves. Times are a changing, just look around at the crop of Flash/AS3 blogs in the last 2-3 years. They all read like articles out of a software development magazine.
I don’t know what your definition of a master flasher is but if you consider the likes of Grant Skinner, Robert Penner(the father of the tweening engine I might add) et. al., these guys have always exhibited a high level of technical mastery in terms of programming. Adobe just saw the writing on the wall and adjusted accordingly (though it took them a while). And gaming is just one sector for the application of FP11 ’s 3D prowess; consider architectural visualizations and fly-thrus for real estate sites and galleries, models for medical research,etc. the applications are myriad.
Listen, when tackling 3D, especially in games, you begin to approach a level of complexity in development that can’t easily be distilled into a series of UI elements that are “easily accessible to the masses” through some graphical IDE . So don’t expect some easy-to-use game making GUI to crop up any time soon. But as far as the need for tools with which to develop with any efficiency, you only need one. Its the one between your ears. The problem is it has always been the toughest tool for us humans to hone and apply.
Adobe has too many unnecessary layers between their engineers and developers. Looking at the way 3D features presented in player 10, I still doubt if they really managed to comeup with efficient, practically usable platform in the next version. Personally so far all I hear about v11 is player’s speed / capabilities but still the productivity of tool now comes important.
I don’t think the goal of FP11 was to present a “practically usable platform” as far as 3D is concerned. What they’ve done is make the power of GPU accelerated 3D a viable option. What users make of that in terms of productivity is for them to decide.
Speaking of gaming, Epic Games now has the Unreal engine running in FP11 . Check it out:http://epicgames.com/community/2011/10/unreal-engine-3-support-for-adobe-flash-player-announced/
...no other experiments? No one…
Adobe’s 3D framework is finally in a form that we can play with check out the following links to get started:
pezflash saidNot bad, but try the following:
Talking about flash games i think you should check this: http://www.kongregate.com/games/dampgnat/wonderputt Quite addicitive, wonderfull animation and incredible overall flash work.
Do not follow the link unless you have time enough to spare. Once you
start playing this game you won’t be able to stop until you finish. I, as the
provider of this link, cannot be held responsible in any way for the countless
productive hours lost while playing this game.
Yeah, it’s that good.