It’s a conspiracy…
Hi dbnba, and welcome…like you I have recently begun making a few submissions myself and its been great thus far. I had signed up a while back but for some reason I never got around to making a submission. Having experienced the thrill of that first sale I cannot fathom why it took me so long to get started!! Best of luck with your creations
I have been hammering out a few ideas for some flash-based widgets/components and one of my goals it to make my files as easy to modify as possible.
With that in mind I also find myself wondering how best to present my code so that it would be more accessible to potential users of my files.
Personally I prefer using external .as files that are structured as classes to get my work done as I come from a programming background but I am curious to discover what the typical user is most comfortable with.
I have noticed that FlashDen is more a resource for developers and designers than for the layman looking for plug-n-play functionality. Therefore I can expect the average buyer to be proficient with Actionscript from the get go. Still I am not quite sure exactly how to proceed. It’s one thing to write code for one-shot projects where only you and your team-members are required to understand the code and modify it if necessary. But writing code that others would most likely be modifying has to be presented in a way that it will be easy to understand.
I suppose the best approach then is take a survey of methods that the typical developer might utilize and structure my code accordingly. So my question is meant for all here at FlashDen : How do you prefer your code to be presented? On the timeline, as onClipEvents bound to a clip, external *.as files or as external *.as files structured as classes?
P.S.: If there is any tangential info related to this topic please feel free to comment on it .
Great places to get ideas for components and tools as well. Here are a few other places you might want to check out.
You may want to look through the variety of XML driven banners here on FlashDen. Just use “XML banners” as a search string and you’re bound to find something close if not matching what you require.
with regards to you first question, you can not copy things you see elsewhere. This can often be a grey area, but if you do just copy someone else`s work you will be banned.
Thanks for your reply. But I think you need to clarify in exact terms what you mean by copying. If you mean ripping the exact look & feel of a something I’ve seen elsewhere, that I do not do. However true innovation is a rare commodity these days and for the most part developers usually build on work that came before whether they choose to admit it or not. In my mind the whole process is iterative. One guy might come up with an “original” idea where even he/she would have had influences. Later on someone else takes up the mantle and pushes the idea a little further and so one and so forth.
But like you said there is some gray area there…Would any members of the flash den team like to add to this discussion and layout their policy, stating where they think the thresholds lie and what lines we shouldn’t cross?
Great article… Any tips on getting that “first gig” as a freelancer
Thanks for the hearty welcome .
I’ve seen content here built using Flash 6 but while I was registering as an author I read that the flash den team has recently decided to only accept new content above a certain minimum. They just didn’t specify what that minimum was as far as flash was concerned.
If anyone happens to know what the lowest common denominator is for flash content…don’t hesitate to pass on that knowledge
To all and sundry,Hi, I’m new to Flash Den and recently signed-up as an author and I have a few questions to ask. Here goes:
- Is it OK to emulate & sell an effect you’ve seen elsewhere, re-built using your own code and custom look & feel?
- Are Flash 7 *.flas and *.swfs acceptable for upload
- Is compiled content acceptable i.e. SWCs, RSLs etc.
- If your code is built on top of open source libraries/APIs can one upload them.
Greatly appreciate any help in clearing up these issues…