dimumurray said
Would you mind going into detail about the nature of the app you were trying to build? More specifically, did it use a lot of vector graphics, were there a lot of objects being instantiated, how you went about bench-marking the performance of your app when run on an iOS devices etc…
The app I’m trying to build has game mechanics similar to the Doodle Jump game. I only would display items on the screen when needed and would use object pooling. It worked okay, but the frame rate just couldn’t get as smooth as the native apps.
I’ve been playing with objective-c and it’s so much smoother. I can do an alpha dissolve and it’s smooth as butter. With Flash it’s impossible. Super clunky.

