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Posts by soundengine

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soundengine says

You need one extended license in my opinion. If the free version is a smaller version of the same game with no extra episodes, then it shouldn’t require another license at all.

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soundengine says

Best selling music is obviously soundroll’s music (more than 10.000 sales on two accounts). That’s without ukuleles, clappings, and big drums ; )

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soundengine says

I love your singing man, listening to it over and over, maybe some local homebuilder commercials could use it :)

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soundengine says

Man, thanks for letting us know about this company, i’m impressed by some of their libraries. Voted.

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soundengine says

Congrats, that’s the number i want to reach at the and of the year (i know i’m very realistic :P )

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soundengine says

Hi SonicCube, there are various wordpress plugins for e-commerce. Found a review about some of them:

http://sixrevisions.com/wordpress/top-5-excellent-e-commerce-plugins-for-wordpress/

You might want to check with themeforest or codecanyon guys for the best one though. I’m sure they already have templates made for this kind of stuff.

Cheers

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soundengine says

Thanks again everyone for their contribution. Now, i kind of figured it all out on my part and wanted to share it.

This is about ideal representation of a musical performance in stereo environment. Could be better explained with a diagram but here it is anyway:

First, i think the listener is not listening the performance headfront, rather they are at the center of the performance when they wear their headphones. With this in mind, in my imaginary diagram:

  1. Drums and bass are located behind the listener
  2. Lead guitar is on the left of the listener (front-left)
  3. Rhythm guitar is on the right of the listener (front-right)
  4. Singer and piano are located right in front of the listener

So what difference does this make when you are recording? First, drums are centered but if you want to pan hi-hats and crashes a little, then panning should be done towards the left side.

Second difference is with the piano, with this approach higher-pitched piano keys comes closer to the left side. So we reverse the normal panning if we are using regular sampled pianos.

So we have a all around consistent scientific music theory now. Could be a dissertation in a music school :)

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soundengine says

Just seen the slideshow, could expect more on the photo side but music is a nice fit for the theme.

Congratz Gareth ;)

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soundengine says

Thanks soundroll, sounds like a nice practical solution.

By the way, i think the piece below was recorded the right way if anyone wants to hear an example of what i’m talking about:

http://www.youtube.com/watch?v=TmqlsLqAQbA

Higher tones are close to left and lower tones are close to the right, against what sample libraries offer.

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soundengine says

Thanks everyone for their input so far.

I think there is a big problem with sampled pianos. When you sit right against a piano player you hear the higher pitched sounds on the left and lower pitched sounds on the right. However, this is reversed in sample libraries. You hear it like the player hears, not the audience.

I wonder if there is a way to reverse the panning of piano libraries in kontakt..

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