Posts by 3alisha

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3alisha
says

@Joozoor, too bad some vigilante has flagged the post, seems super useful. I bet if you guys had removed “Free plugin” no one would’ve flagged.

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3alisha
says

It’s been a while! :D Welcome back!

Thanks Travis! I think I’m back :D Been like over a year or so…

Petrenj, thank you !

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3alisha
says

Hello everyone!

Didn’t quite follow up with all the UI overhauls (I love the new UI, though). Is there a way for me to download my own items (without purchasing them)?

Thanks!

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3alisha
says

^ (plot twist) he doesn’t know that we are brothers

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3alisha
says

^ Madnitech was Obama

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3alisha
says

Happy Nowruz! Thank you very much for sharing about this interesting festivity, and for the very warm wishes!

Cheers !

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3alisha
says

Yes! Yes! Congratulations friend!

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3alisha
says

If your modeling program supports scripting, you could try making a script with a loop that instances your object and changes its coordinates accordingly.

However, I might have not understood you correctly. More details could help.

Cheers !

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3alisha
says

Hey kaghazak !

While there are no defined limits to scene polygon counts, the actual polycount level depends on the platform you’re pushing the content for. Example PCs can handle hundreds of thousands of (untesselated) polygons, but mobile platforms (in the current generation) on average support a few tens of thousands of polygons.

With that in mind you should not really be worried about how many TOTAL polygons there are, but instead be more worried how many polygons are visible in your camera frame at any time. This is because your camera will let the GPU process only what is not culled. There is backface culling, frustum culling, etc. And it will prevent you from processing unnecessary model/lighting/shader/animation information.

So it’s actually a matter of trial and error until you reach the perfect compromise.

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3alisha
says

I definitely agree that there should be a revamp of prices on 3docean. Lets just compare two models of the same product in here – one is perfectly crafted, made 100% measure-correct, beautifully rendered, etc. and the other is mediocre at best – yet they are priced the same on this marketplace (for comparison, 15$ for phones). This simply cannot be.

+1000

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