I compose full time for TV primarily, but will occasionally take on a movie or video game. It’s a fun gig!
Here it is, complete with fire breathing dragons, orcs, huge claymores, etc. etc.http://audiojungle.net/item/machines-of-war/8933473
First off, unprofessional attitude. Second, Audiojungle is NOT a fussy library. It is perhaps one of the least fussy libraries out there. I submit to many other non-royalty free libraries and, while I’ve been fortunate not to experience any rejections so far, I know of some very good composers who have had some very good pieces rejected.
Finally, the audio quality of the piece isn’t up to par. Yes, sample quality can, and should, make the difference. Composition skills and good samples are equally responsible for the commercial viability of a track.
That said, the way you orchestrate has quite a bit to do with your mix. Over time, as I have improved in the area of composition, I have needed to “mix” less and less. You can’t fix a bad composition with more processing. Your piece in particular has improper chord inversions and note doubling that contribute to a frequency build-up in the high mids. It is lacking in warmth. There is also a near-total lack of expression. Ride the mod-wheel; if your CC data doesn’t look like a roller coaster track by the time you’re done with it, you’re not doing it right.
Best of luck to you.
It sounds ok to me man. I think it may be just a tad over-hyped in the highs and the bass signal overall feels just a bit weak (this could be due to slight over compression, as compression tends to hit bass the hardest). The kick definitely doesn’t hit with much force at all; I would consider some side-chain compression going from kick—> bass, raise the overall level of the kick, use some parallel compression with a nice thwacky attack, and boost a few of the bass frequencies in the kick.
But yeah, overall it’s a nice track. Best of luck to you!
Ok, so a score I wrote for a client recently called for an electronic “chill” cue, but it was only about a minute long. So I decided to expand on it for entry into the dub step contest.
To be honest, I have no clue what constitutes “chill dubstep” but here’s to hoping this track loosely falls into that category.
I used a combination of Massive, Logic, Reactor, FM8 and Prism synths and used Battery for the percussive elements. I also used a couple (but only a couple) pre-made loops from Evolve. I’ll admit that this kind of stuff is way beyond my comfort zone, so it might sound like crap.https://soundcloud.com/auralaxiom/chiller-nights
It’s not their job to tell you why your track was rejected; that’s your job (and to be frank, it’s a pretty easy job in this particular case). Their job is to reject bad tracks and accept good ones.