Hi, can anyone tell me a reliable way to estimate a proper price to sell a domain name.
Hi, friend and I have started a yt channel called “BrainScale” and currently we are making a series of time-lapse videos displaying the process of creating low poly game assets, which I believe will be helpful for some new members.
They are made in C4D and Bodypaint 3D, but the same principles are applicable in all similar applications. Here is the channel:http://www.youtube.com/user/TheBrainScale
Here is a small demo of my next project in Unity3Dhttp://batzstudio.com/unity/platformer/platformer001.html
still very rough though.
Walking/running, Jumping and double jumping, Hanging on a ledges (presented as pink dots in the demo), Jumping from hanging (Space, and direction), Dropping down form hanging (press S), Movable obstacles ( main problem was to keep player “attached” to them, solved it by making the player child of the object), Adjusting players rotation according to surface below
Remaining for this week:
Climbing (ladders, ropes etc), Jump from climbing, Different behavior on different surfaces (ice, water, sticky etc), Character mesh ROTATION
Thanks! I wasn’t able to make Windows version this weekend because I was too busy with other projects, but I’ll do my best to make it next week.
+ iOS version is coming soon
Currently, it’s for the Android only. If I find some free time this weekend, I’ll try to make a build for Windows too.
Hi, I’d like to present you my first published game (after number of canceled, abandoned and unfinished projects).
My main goal with this game was to explore the whole game design and publishing process, and more importantly to FINALLY finish a single game.
Here are the links:
As you can see there are paid (ads-free) and free(with ads) version of the game. Although this type of games are good for it, I’ve intentionally avoided IAPs, because currently I’m not aiming at some major profit from it. Also, I do know there are some glitches, and probably plenty of space for optimization, and hopefully I’ll correct them with the future updates.
Please check it, and comment (don’t be too harsh)