I don’t see the pricing for soundsfx as too cheap. Remember you sell one-time use licenses. With that in mind, 5$ for a sound fx I can only use once and not add to my sound library is very fair. Given that, the license we have now is maybe not the right one for soundfx at all. I’d like to see something like a tools license for soundfx. That can be more expensive, too, and will fit the kind of file better.
That brings up another point I made several times earlier this year but nobody paid serious attention to.
Envato needs a multi-use license for Sound Effects
I don’t understand why Envato believes that just having a single-use license is more beneficial than the option to have both. It’s the one thing that puts me off buying sound effects from Audiojungle, myself. Because if I have a library of 500+ sounds, all bought from Audiojungle, can you imagine having to determine which ones you’ve yet to use and which ones you need to renew the licenses for?
Music is now able to sell for well over $200-300, thanks to the new licenses that Envato introduced to Audiojungle and yet sound effects sell for peanuts. Nobody has mentioned any plans for updating the SFX category and the fact alone seriously devalues the entire Sound Effects category to the point of abject pity.
I understand a single sound effect isn’t likely to be priced as highly as a full music track but come on, $5 as the maximum a sound effect or an ambient soundscape is considered to be worth?
Is this what the sound designer’s finest work is worth on Envato?
I’ve been an author on Audiojungle for 2 years now and I have made 635 sales as of today. What’s the problem, then? Shouldn’t I be thankful that people chose to use my work at all? Yes, I am! But our work on Audiojungle is priced so cheaply, it’s tragic and soul-destroying to the sound designer, considering the amount of time and effort that goes into making these sound effects, especially for me since I make them from scratch.
It’s quite possible to put buyers off from buying sound effects on Audiojungle by just being priced too cheaply! I wrote an article on LinkedIn about the psychological effects of comparative pricing and it got the attention of a large stock media marketplace just like Audiojungle.
Case and Point:
I have made 635 sales and $535 in 2 years, that’s about 85 cents for each sale on average. If that were all music sales, I would be well on my way to becoming an Elite Author, and I’ve barely scraped past Author Level 3.
I know that as a sound designer and an Author at Envato, the amount of money I earn is largely due to the quality and visibility of my work, but $0.50 is not even worth a packet of potato chips where I live in the UK. And that’s what most of my sound effects sell for, each, after commission.
What this tells me and the rest of Audiojungle is to avoid putting sound effects on the Envato market because on this site, Sound Effects aren’t worth a packet of potato chips, and you’d be lucky not to have your soul crushed along with your chances to earn an honest living here.
Is this a fairly accurate thing to say, Envato? I hope it isn’t.
If anyone else is selling mostly sound effects on Audiojungle, tell me this isn’t what you’re feeling right now as you read this.
Who knows what will happen in SFX world, but I don’t expect any revolution. As SFX guy you must be prepared that you won’t be famous and popular top earner. It’s all about usability and quality multiplied by your portfolio volume.
We make tools for others, simple tiny items like screws. If you wan’t to make living from that be prepared for huge work – not only with creating SFX, but with submitting, uploading etc. It’s the worst side of this, so most of SFX makers begins submittting videos or music and photos. Majority of them devotes all their energy in new media and doesn’t come back to SFX. SFX only guys living from stock libraries… I suppose that’s a very little number.
I wonder how insignificant we sound designers would be if we all suddenly stopped producing SFX for the next 50 years and people had to use the same sounds over and over again.
I think it’s a good idea to monitor every aspect of a waveform, it helps you check things from different angles and see if there may be room for improvement you didn’t see before.
I had to learn how to create my own sound effects out of necessity. I didn’t have any sound libraries and the only software I had to work with during the first six months was Audacity and later an old version of Sony Sound Forge 8.
It’s a skill worth learning.
I just saw that and thought it’d be interesting to share.
Most of my favorite games that I still play today were released back in the 90s.
Game’s like Thief: The Dark Project, Diablo 2, Heroes of Might and Magic 2, Die by the Sword, and others.