I’m fairly new to the modern HTML5 design and development – I did well with Flash for a while but we all know how that is now.. I love Flash and it’s always just clicked with me but I have a hard time with HTML. I made this template – http://christiankragh.com/HTML5/eco/ It got rejected and reason was it wasn’t up to the standards. I know it’s not responsive but I thought it was a nice design with a couple of little subtle tricks (parallax scrolling, etc.). Maybe it needs to be more complex? Bigger? More modules / customizable? Any help, advice, insight or thoughts would be appreciated. Thanks a lot! Christian
I’ve started playing around with developing apps/games for Android using Flash CS5 .5 (export AIR for Android).. Tried a few simple apps and no problem. Then I tried converting one of my games http://activeden.net/item/collect-the-falling-apples-game/124994 to be played on an Android mobile device. It all works but it is amazingly slow and lags so much it’s unplayable. I’ve researched it a bit and viewed the tutorials on gotoandlearn.com about Flash and Android and blitting. Seems like blitting is really the way to go for performance heavy games on Android. But is it really the only way? Can Android simply not handle a Flash AS3 non-blitted game? Wanted to know what the developers around here that have ventured into Flash games for mobile devices think/know.
Hi again everyone,
I’ve spent some time developing a new Flash game and am nearing the point where I will sell it.
Please go here http://christiankragh.com/temp/ to play it and please let me know what you think and what I can make better.
Also, if you have experience selling games online, what’s the best way to go about it? and, around how much do you think this should sell for? My plan as of now is to post it on flashgamelicense.com and see what kind of bids/offers I get..
Thank you!! CK
Thanks for your input Jim.
All good replies, thanks. I agree with all your points, too. MSFX , great point! I will think of things that are components or parts of games that other game developers will want to have the ease of using. AriesT, your comparison to console games is an interesting point, even though, I’d say $60 is just for the ‘SWF’/playable only version of the game, of course for $60, you aren’t buying all the graphic assets and code and everything inside the game. I’m also toying with ideas of selling a simple/lite version of the game in some places and then a full version of the game in others..
Anything with multiple levels and extended gameplay really, instead of just one repeated level gameplay. Ex: http://www.kongregate.com/games/IriySoft/cursed-treasure-dont-touch-my-gems
Hi again all,
I’ve read all the posts I could find on Flash Games on AD, I think, and would like to ask a question about more complex games and what they would sell for.
I’ve looked through many games here at AD and they are all pretty simple. Even the top selling games are only one-level type games with little scope, unless I missed them. The most expensive game on AD is $30 and also just a one-level quick play type of game. So my question is, what if someone is to post up a complex game, perhaps with a storyline, or upgrades/skill points/talent points and a whole game system with many, many levels, a progressing game allowing for intense play and way longer user playtime? Is the top possible price still $40 for a game like that? I mean, that much code and graphics and work just for $40. I think if we were to sell very big games, the price should be at least double that. I think $30-40 would be fine, but only for the SWF , but AD is a stock file marketplace so… I understand that most of you here at AD believe if you are creating serious Flash games that one should sell them on portals like Kongregate or make games for mobile for android, iphone, ovi portal, etc. but I’m very interested in how well a serious Flash game would do here at AD. I think it’s pretty scary as a developer putting months of work into a game and then adding it to AD in hopes that all that work will pay off.
Thoughts you guys? and better yet, can someone from Envato answer the question / add thoughts?
Nevermind everyone! I think I just solved it! Playing smooth now. The if statement comparing to the sound object and channel to null was wrong to do, instead, I just said if the percentPlayed value was above 0, then move it as to that, if not then start at -332 (the start position of the scrubber) and it seems to be all smooth now! Sorry to waste your time and thanks all for the kind help and support.
How would you set up the hierarchy/scrubberMove function?
Another strange thing as that both these problems/bugs do not happen when testing from inside Flash (even though the XML is loading the MP3s from the server online, not locally).. :s
Thanks! Still struggling with this!