Posts by EFEKT_Studio

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EFEKT_Studio says

I think this might be a good tutorial actually. (to steer the thread back on topic).

Animating using nulls.

Whaddya reckon?

-f.

Yes! That would be great. :) thanks!

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EFEKT_Studio says

Nope… maybe I’m misunderstanding the problem, but the way it works for me, I can choose to reorientate in C4D or in AE, animated or not.

In AE, simply by parenting the solid to a null and offsetting whatever parameter. Works every time.

-f.

Yes, but I think it’s easier task to set this in cinema, than in AE?

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EFEKT_Studio says

@videomaster – yes, that’s the only solution for me.

@felt – yea, sometimes I export null’s and it’s the same issue, the solution is to orientate nulls as videomaster said. Rotating in AE – no, can, do. Then everything is screwed. Only in cinema. Anyway, sorry for this offtopic felt.

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EFEKT_Studio says

Here are some examples of people having the same issue:

Link 1

Link 2

etc.

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EFEKT_Studio says

Not sure I follow you. I’ve never had this problem.

Sure, the z-axis points in the other direction in AE and the AE y-axis shows a different direction to which it actually counts (i.e points up, counts down – a little idiosyncracy of AE). Other than that, the camera’s orientation is controlled by a position and point of interest, not an orientation…

C4D compensates for everything else in the export, as far as I’m aware.

-f.

Sorry I wasn’t clear enough. It’s not the camera problem at all, it’s the object with external tag on it, orientation problem. And I think it’s not the c4d problem, rather AE. Dunno

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EFEKT_Studio says

Another good suggestion.

If you export an aec with your render, axis stuff should be sorted out automatically.

-f.

I am exporting with aec, but it still isn’t rotated as it should be. I tried to set up the preferences in c4d to rotate camera to world axis and other options, but it never worked. I have to manually orientate object’s axis with external tag, in order to work. This is common issue and other people have problems with this, and I didn’t find adequate answer. I did found out that by default everything should be +Z orientated when preparing to AE.

p.s. I’m talking about orientation, not rotation :)

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EFEKT_Studio says

Since I’m actively learning Cinema 4D, I would like a tutorial on c4d and AE integration in terms of camera data. I had a pain in the a** trying to figure out why all the camera data from c4d when imported to ae is orientated in wrong direction by 90°. Then found out that object’s axis in c4d must be rotated accordingly. Actually I would like a c4d tutorial :D

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EFEKT_Studio says

I followed it and converted everything to aif, and while crashing reduced enormously I still managed to crash it one time, holding down ctrl and dragging CTI . But still nice to know that crashing is reduced. Thnx again for nice tip.

I think it’s not a matter of format, rather problems with your sound card settings. Do you have integrated sound card or external one?

I have external sound card RME Fireface 400, and had problems whenever I didn’t set FF400 sound output in AE’s sound settings. So, it is very important to set this in AE’s preferences. Also, it could be sample rate setting in your sound card. For example, I’ve had issues earlier, because I’ve been changing sample rate up to 192 khz because of audio mastering, and forgot that, and when in AE, it just tries to render, and in the end, just crashes.

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EFEKT_Studio says

How to make extruded logo :P

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EFEKT_Studio says

down: 20

up: 78

:D

(but I’m at work right now :D)

but at home probably something similar like felt’s.

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