Nice work, looking forward to see the effects.
Here’s a line you may want to change now, in order to avoid confusion:
The majority of our items (themes, code, video, graphics, 3D, flash and music) are covered by our standard licenses.(From http://audiojungle.net/licenses/standard )
Ah good eyes! We’ll get that fixed
Thank you all for your valued feedback and patience – I’m excited to announce that the new music licensing on AudioJungle has now been launched!
In working to address your feedback, we’ve made some important changes, which you can read about in the new music license launch announcement.
To wrap up some of the open comments and concerns expressed here:
- Regarding potential licensing abuse, we want to emphasize that the goal with these new licenses, and with stock licensing in general, is to make everything as clear, understandable, and easy as possible for buyers to choose the license appropriate to their needs. We believe, as we always have, in meeting the needs of honest and professional buyers and trusting our community will make the right choices.
- As we’ve said, we recognize PRO issues are very high on the author agenda. We know many of you would have liked to have a solution along with this launch, but we felt it was more important to avoid any further delays in addressing the licensing issues at hand.
To minimize confusion and keep things focused on the new live licenses, we’ll be closing down this topic, and will continue to field discussion and answer questions about the music licenses on the new thread.
I’m excited to announce that the new music licensing on AudioJungle has now been launched!
We’ve taken everything that has been said into consideration, and after a great deal of additional discussion and review we’ve decided to pull out the Broadcast usage element from the base Music Standard License, into it’s own separate Broadcast (1 Million) license.
In working to address your feedback, we feel that having this 5th license option will ultimately provide better flexibility, granularity, and clarity around our Music Licenses as a whole.
We’ve also taken the opportunity to refine our approach to audience size in a way that better aligns with broadcast industry standards and expectations. The focus has moved away from the total/cumulative measure to the maximum number of people the Broadcast has the potential to reach. Even with this slightly broader view, an audience size of 1 Million still primarily serves the local broadcast market, where more regional audiences will fall into the next highest broadcast tier (up to 10 Million audience size), and so on.
One final adjustment has been made to the price of the Mass Reproduction license, based on additional feedback and review of internal and external market factors. It will now launch at 4X the base price.
Everything else within the license terms has remained the same as was initially announced.
While we understand that we may not have addressed everyone’s individual concerns at this stage, we see these improvements to music licensing as a great step forward for the AudioJungle community in terms of clarity, value, opportunity, and sustainability.
Remember that in addition to carefully balancing the growing needs of our diverse author and buyer community, we are an evolving marketplace where we continue to refine and iterate over time. We will be actively monitoring the impact of these new licenses and pricing, and further exploring ways to help bring greater value to the entire community moving forward.
As a small indie computer game author I’m a little concerned. I think the current price is too cheap, but the new prices in your sample are quite a jump! I am likely to get priced out of the market.
...Please consider the plight of the less professional but also not an amateur when your new licences hit.
Thanks so much Becky for sharing your perspective and feedback here, it’s always great to hear from our diverse community! Your needs definitely speak to the careful balance we’ve aimed to achieve on both sides of the coin (or more like a coin with 100 different sides :)).
With your particular project, as a small indie developer you could still start out with the new Music Standard license at $18 if needed, which allows sale/distribution of up to 10,000 copies or downloads of your game. If your game takes off and you later need to exceed the 10,000 limit, you can then easily request an upgrade to the unlimited copy/download Mass Reproduction license via support. We feel this achieves a fair balance of accessibility and value for both buyers and authors.
Additionally many authors do also offer Music Packs in their portfolios, which provide a collection of multiple music items at around half the price, which ought to be perfect for your purposes
We’re halfway there!
Hey everyone, absolutely loving all the entries so far, you all are outstanding!!! I think I’m going to have to play them all on repeat as the soundtrack to my life
Remember, only 3 weeks left to submit your Trailer Music to the marketplace for this contest. Best of luck!
idollisimo saidYou have time till 9.10..
Dear Envato, could you please do something about your SUPERslow reviewing process? Many people wait for already 4-5 days! And tomorrow is 9.09. Don’t you think it’s totally unfair and disrespectful to make people design things for a contest and then don’t let them participate just because you don’t have time or people to review them?
Yep, the event runs until October 9th, so plenty of time to create and submit more Game Assets!
Also, the deadline is for submitting your item to the marketplace, not the date it is actually reviewed and approved. In other words, eligibility is based on the date of the final submission (or resubmission) leading to the item’s approval.
We know reviewing can sometimes take extra time and we usually wait at least a week or so after the event ends to begin voting, to make sure any last minute items have all made it through the review queue.
Hi! What does this mean? (Multiple submissions from the same author must be different to one another). Different styles(genres) or different instruments ? melodies ? arrangements ?Can I make many epic trailers with different melodies and harmony ( not different instruments ) ? Thanks
Hey BladeEmpire, it’s just a standard rule we have with all our contests—it simply means you can’t submit the same song/item multiple times.
So yes, you could use a similar genre and instrumentation more than once, it just can’t be fundamentally the same song. Make as many epic trailers as you would like!
Hey everyone, just to emphasize a few points:
The $18 base license really only serves smaller and shorter term broadcasts. The audience size limitation is for the total expected audience size over the life of the broadcast, so even smaller broadcasts that plan to run more frequently or for longer periods of time may need a higher broadcast tier.
Keep in mind that with the new licenses, bigger advertizing spots will all fall into the top $306 tier—that’s 17X higher than with our current licenses.
While it’s easy to call out the brands and producers that may have bigger budgets to spend, that does not mean that they represent the majority of broadcast users, or that with even higher prices they will choose to spend it at AudioJungle.
Stock pricing is not simply about the perceived quality of the work or big budget brands, but also on providing value across the widest audience of customers while optimizing potential earnings for the community. As I’ve said, it’s a careful balance that must also take into consideration the competitive stock music landscape.
We would not be putting forward this new licensing if we thought it would negatively impact overall author earnings, which we will be closely monitoring. We believe that our users and broadcast buyers will choose the license appropriate to their needs.
Hey everyone, let’s try to keep the conversation focused on the licenses at hand . Multiple use isn’t on the table right now, and we know Sound Effects and other media areas are in need of some individual licensing attention as well (music licensing was our first priority).