Posts by FlashTang

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FlashTang says

500 items ,you are the hero buyer .:D

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FlashTang says
There are several sites around offering free flash templates, just google them. But please try to understand that you can’t enter a shop (as this is, remember) and ask for free items because you left your wallet at home.

LMAO :D

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FlashTang says

HAHAHA … :D ,IS THIS A JOKE ?

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FlashTang says
I think higher prices won’t work. ActiveDen was advertised a marketplace where you can find the best flash components with prices under 40$. This 40$ has become a psychological threshold, if it’s crossed, sales could get dramatically low for high priced files, while cheap ones would probably get better sales. These would surely push quality away from ActiveDen. And another thing: many of us authors are available as freelancers, and i think we should keep our best for custom, client requested work.

+1

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FlashTang says

Yes, you are dreaming ,but you will never wake up
Congratz ddstudios

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FlashTang says

\\

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FlashTang says

You can add the loader to the stage like Matt said but I never use current Target (I never really understood the difference between currentTarget and target).

var mc1=new MovieClip()
mc1.graphics.beginFill(0xff0000)
mc1.graphics.drawRect(0,0,200,200)

var myMC=new MovieClip()
myMC.addChild(mc1)

var mc2=new MovieClip()
mc2.graphics.beginFill(0x0000ff)
mc2.graphics.drawRect(0,0,150,150)

myMC.addChild(mc2)

addChild(myMC).addEventListener(MouseEvent.MOUSE_DOWN,handler)

function handler(e){

    trace(e.target==mc1||e.target==mc2)//true
        trace(e.currentTarget==mc1||e.currentTarget==mc2)//false

    trace(e.currentTarget==myMC)//true
        trace(e.target==myMC)//false
}
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FlashTang says
  package eu.tranceflash.as3.net{

    import flash.display.Bitmap;
    import flash.display.Loader;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.net.URLRequest;

    public class LoadImage extends Sprite {

        //constructor method
        private var obj
        public function LoadImage(...arg) {
            arg[1]&&[obj=arg[1]]
            init(arg[0]);
        }

        private function init($url:String):void {
            var loader:Loader = new Loader();
            loader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded);
            loader.load(new URLRequest($url));
        }

        private function imageLoaded(e:Event):void {
            var image:Bitmap = new Bitmap(e.target.content.bitmapData);
            obj&&obj.addChild(image);
        }
    }
}

import eu.tranceflash.as3.net.LoadImage
var my_image:String = "test_img.jpg";
var li:LoadImage = new LoadImage(my_image,this);
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FlashTang says

Cool ,thank you mpc

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FlashTang says
Question, If i purchase a AS3 Fullscreen Gallery Background Changer is it possible for me to use an onLoaad script to load in my External Swf which is AS2 ?

as3 swf can load as2 swf

as2 swf can not load as3 swf

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