despite the fact that none of your links work, probably because you decided to take down your designs, try to play fair and not make and subjective statements about anyone’s portfolio or work. It simply isn’t fair to publicly offend someone (even if not intended)
Based on your last comment, I think that you didn’t understand what LubosVolovar when he said that you should learn from your rejection message. Surely, a rejection message is a generic thing, and Lubos didn’t mean that you should take the message and improve your design based on that generic text, but learn from the fact that you got the message, – that you got rejected.
Now that you understand and realized that fact, you can take a look at your design from a broader angle, and see it in a fresh, new way. You should learn that a rejection message, in fact, only the actually fact that it got rejected (even without any message) is a sign for you to look at it again, and learn from it, learn that it’s not quite ready yet. This way, you can improve your design skills and generally get better at what you do. That’s what Lubos meant.
instead of saying that I really like it and that it should be soft rejected (well.. yea i like it though, so don’t get me wrong), let’s just face it: you didn’t get it approved. Yet.
So here’s some feedback from me, hopefully you find it useful:
- 1. Typography is your biggest problem. Many coders and developers are not too good with getting the typography right, because it’s actually very hard. I find that sometimes you picked a too thin font-weight, and generally your font-size might be picked slightly wrong. The result is a bad visual hierarchy, so try and improve on that.
- 2. Paddings, spacings and margins are another issue. I feel like you tend to use large free spaces, sometimes a bit too large.
- 3. The used images are sometimes strechted, (Home – Business, video section) and some of the images you use don’t provide good contrast ratios at all.
- 4. Usage of brand logos is a bad practice. Remove them and use fake brand logos, you could create some yourself.
Hope it helped.
whilst I had long forgotten that I read and commented on your thread here months ago, I stumbled over it again, and I must give you a big thumbs up.
I have to totally agree to thepixeltribe when he said that it must be the biggest transformation he’s ever seen.
Now what you have done here, and how you improved in 8 months of time is really breathtaking. I promise you that you will succeed if you continue working at the same pass for 1-2 more months.
There’s no need to be sad at all, because what you don’t see is what you hide because of your goal to get it approved – the fact that your design and coding skills seem to have benefitted massively from the few posts of feedback you got over 8 months.
I don’t have time (well… mostly it’s the slow internet that I can access right now) to look through your theme, but I’ve looked at the photography one already and I really like it. You should expect my feedback in the next 4 days, as I will have access to much faster internet again.
After all being said, feel free to contact me if I haven’t given you any feedback after 4 days. Simply use the contact form on my profile.
when looking at the W3C validation tools for HTML and CSS, generally speaking you will need to pass the validator, meaning that you have 0 errors, but could have several warnings. An exception to that are some HTML errors which can not be fixed, and from the top of my head, this should be one of them: “meta http-equiv=”X-UA-Compatible” content=”IE=edge”>”.
Also, I recommend that you validate your JS as well. You could use JSLint for that (similar tools are also available).
Finally, try to be “better” than others in certain areas, you can certainly compare your theme to others, but if they are not valid (which shouldn’t be the case, because the have to be), then simply do it better.
I usually go around and check that my theme is flawless in the top 10 most used scree resolutions at the time (google it). When doing this, I use real devices or tools like chrome resolution emulator (not the best tool) and BrowserStack.
When you set your media queries correctly, you’ll find that once you optimized all 3-5 major media queries, nearly all devices should display your site correctly.
Last this:I recently decided to start designing all my themes mobile first (and will scale up with media queriea. to optimise for bigger screens, not the other way around). Maybe you want to try that as well.
Hey, many thanks for your reply. I was thinking about buying 16GB, just to save that little amount, but I guess I an in the fortunate situation of being able to follow your suggestion and spend a bit more on the 32GB.
As for the stylus, I’m thinking about the not too expensive “Jot Pro” which seems to be very good.
well yes, there are several pens which seem to be very good with any capacitive screen. So you’d totally recommend it?
I know that i might be causing a vibrant discussion between people who support Apple and people who supprt samsung, but please just dont. To your info, I got botch a Mac and a Windows Computer as well as a Samsung phone.
Question: For drawing and sketching would you recommend an ipad mini (many amazing productivity and drawing apps, or a galaxy tab s (very good screen and battery life).
I really cant seem to be abke to decide as the galaxy tab s is cheaper (at least where I am, able to buy it) but the ipad seems to really have way better apps.
What are your suggestions for someone who uses it as a sketchbook and productivity tool?
Yep, I do. Be creative and use your imagination. I used to look at a design and only do what I initially planned or hadseen from others. It was kind of like I looked at my design inside a box, and the creativity was locked out. Get yourself to think about and in the mind of your customers/target group.
And finally. Improve responsive design.
Totally agree with previous comments. Develop side by side on your desktop, having your mobile next to you to check the mobile layout at any time. Take your time to fix it for any mobile device and research the most used screen resolutions.