@ scottwills — I think it bears repeating that I’m not pointing a finger at Envato’s past. I’m tracing from the past to the present, and my finger hasn’t moved far enough. Until Envato makes that monumental shift from promising to delivering, it’s unfair to suggest my long-term observations are pessimistic.
Envato has let its optimism shine out for years, and I probably haven’t missed a single pronouncement. But that does nothing for my business because the vast majority of promises have not materialized.
I do want Envato to improve. Year after year the improvements have not exceeded my expectations. That’s my ingrained perception of the company until it does something positively out of character.
Harry Truman didn’t pull any punches either:
I never did give anybody hell. I just told the truth and they thought it was hell. ~ Harry S. Truman
Ladies and Gentlemen, I present you something quite extraordinary:
ENVATO DEVELOPMENT MODEL
1. Announce new feature: http://themeforest.net/forums/thread/new-search-preview/54397?page=1
2. Wait two years.
3. Re-announce the same feature, and say something sexy and fast-moving like: “This highly anticipated feature has been designed in complete secrecy for a few weeks now.”
4. Proclaim transparency and community.
As much as I’d love to believe Envato is changing, this is on par with how Envato has behaved for the last 4 years. I’d love to see this launch in 2016.
Summary: charge for value.
Authors can’t (no sustained revenue). Buyers suffer (abandoned item). Envato wins (flooding new items).
If you’re not making moves to fix this for yourself and your customers, you’re part of somebody else’s strategy.
Othertimes I’ll do more or less depending on the client, if they’re really nice, genuinely nice I mean and approach the relationship we have as author & buyer in a great way, then I’ll normally go that extra mile for them. However, if a buyer comes in with a major attitude straight away for no apparent reason, then I’ll normally not offer any help with customisations whatsoever. Short Version: Be nice, get more
Exactly. The buyer’s tact has a huge impact on how much I’m willing to help them for free. Anything that takes over 5 minutes, realistically, I’m charging for. If it takes less than that it’s faster just to help them. If they keep asking repeatedly, then eventually I’ll tell them to work with a freelancer.
Look for companies that are involved with your university (sponsoring clubs, donating technology, etc). You will have a much higher probability of getting an interview.
@MhW — Nice workspace, but isn’t it annoying with the pole right between your legs?
What if you need to compare two releases?
Seems like it would be tedious and error-prone to match up the binary assets to GDrive / Dropbox manually. Those systems also wouldn’t tell you when an asset changed, and you’d essentially be storing copies for every release. That wouldn’t really be any different than just keeping a folder of all your releases zipped up (which I already do).
The main reason for putting all assets into git would be collaboration. If you have several developers making changes to icons, for example, you might need to revert at some point or trace what has changed. Without the source files in version control it’s really possible to manage that across different developer’s computers.
I’ve been doing research on this and opinions seem pretty divided. If you’re using git to track development of your products, what are you keeping in the repo besides code?
Icons? Small images? PSD, FW-PNG, or AI files? Fonts? I’m not talking about content images, but any binary assets you might need to deploy the site or get a new developer’s environment set up. You’d need everything right?
Are there realistically problems with the repo bloating, or rebasing crashes on binaries? Any thoughts are appreciated.
7.5 years = time before first item was accepted. Never been rejected
Don’t ignore the necessary experience from before you started building themes to sell. That’s what really what matters.
If you just started learning to build for the web today, you’re not going to have a product worth buying in 2 months. Most of the “got rejected, please fix my design” threads need lower expectations about how much time it takes to become proficient enough sell.
But keep trying. There’s no other way than putting in the 10,000 hours.