I’m not even sure that you are playing any 4ths of 5ths in the melody line. I am currently at work, and cannot play along with it on my keyboard, so I apologize if I am dead wrong about that analysis.
Thanks a lot, BlumoonAudio. Your review inspired me a lot. Its much helpful. And many many thanks for your free pdf book link. Yesterday morning I got your review, and in these whole time, I gave a lot time to the music. There’s some big changes.Guys, if you don’t mind, will you check out my track this time ? If I should give it a try this time..
Thanks for your co-operation.
In the beginning the synth line is playing like a doublestop melody (okay, you can tell I started playing music with a guitar). Playing 2 notes at once makes it sound like its competing with itself. For one, the synth sound does not sound defined enough as it is, so having more than 1 note playing at once in the melody, well, I guess a harmony, makes it even less defined. I guess for me it really starts to compete with itself around 46. Be careful with with the counterpoint of parallel 4ths and 5ths, ‘cause I feel maybe that is the issue.
at 1:22 —the delayed accent of the orchestra makes it sounds off tempo, but it does not sound intentional
ending part is good (around 2:06 and after), but it seems like it would be nice to have some kind of melody line from another instrument. it sounds like a good setup for a groove with a melody over top—just a person preference here though. So you could extend the ending a little if you did add a melody, and maybe even have a fade out version. if you did do that, you’d have to bring down that keyboard sounding thing a little.
You do make a good point Waderman. I guess I sorta misconstrued the thread title a bit…
Not really, you can load these samples into pretty much any sample player. Of course it’s easier if it’s already all mapped out in a Kontakt instrument or Sfz, but with a little tweaking of our own, we can make instruments out of the samples. Sometimes I like to just drop a ton of samples into short circuit, and just play them how I desire
All of the spitfire stuff, kontakt, a drum set and bass guitar.
Thanks everyone! I do love Alchemy, and currently have the free version. Perhaps I will try doing some sound design with it, and maybe think about investing in the full version. Reaktor is also great, at least what I have been able to find out with the free version. I tried Helix, it was a pretty cool synth, and certainly has some good features for sound design, but it just doesn’t seem to be my style. The SoundMorph bundle for $99 looks very intriguing to me (found using AMV’s link http://designingsound.org/resources/sfx-independence/). There’s a timestretch/morpher, a swoosh/whoosh/etc. creator, and an interface creator. Sounds perfect for just creating those specific sounds.
I love the free paulstretch tool, and have used it quite a lot—what’s great is that is doesn’t just stretch, it has quite a lot of options for warping and altering the sound, including pitch shifting, and harmonic manipulation—quite useful. I have also done some experimentation with IR vst. That has yielded some interesting results indeed There are many great ways to make sound. I really appreciate everyone’s input. I still have not decided my next purchase though lol
Anyone is welcome to keep posting. I am still waiting to see if anyone has any experience with Bidule by Plogue (as far as sound design goes).
Thanks for the suggestions.
I think Impact Designer looks really interesting. Most of what I see, however, is stuff where you are just getting another sound designer’s sound. I guess I’m looking more for programs where you can take your own recorded samples, or a combination of synthesizers and effects, and make your own custom sounds. Basically, I want to create what those sound designers are selling in your links. I’m not sure if it’s okay to take what they have made, then make my own sound effects and sell them as individual sound effects. Or am I wrong? Certainly you can use them in your music, but is it okay to make custom sound effects from another person’s custom sounds and sell them as your own?
I really appreciate the posts, thanks!
I decided that it may be wise to invest in some sound designing software, as I am discovering this to be somewhat of a hidden talent.
I currently am pretty much using a life hack when it comes to sound design. I love creating sounds real-time, so I use a combination of Minihost (a realtime vst host) by Tobybear, and Chainer vst by Xlutop. Using these 2 tools, I can load any combination of vst instruments and effects and warp them and tweak them as I record (using the record window in Minihost).
However, this can be a daunting task, and is sometimes hard to do in general. I’ve had my most success in sound design when using this method, however, I’m sure there’s a better way. I’ve heard about using Reaktor, or Max. However, as I have read about Bidule by Plogue, that has intrigued me the most.
Do you guys have any suggestions of methods/programs/vst which are great for sound design? (sound effects, soundscapes, and so on). They can be free of paid. I would like to keep it under 150$ for now.
Any feedback would be appreciated. Thanks!http://www.tobybear.de/p_minihost.html http://www.xlutop.com/html/chainer.html
Hello! Listen to a real piano and pay attention to dynamics, force of pressing of keys, an articulation, a pedal, etc. All this should try to be transmitted through the virtual tool. You don’t have it. And, as far as I know, on mine, tracks with use of one tool aren’t allowed. Read still rules. Good luck!
Are you meaning to say that solo piano tracks are not acceptable? I think you are mistaken if that is the case. You cannot have a solo instrument playing just one note at a time.
Sounds a bit like the feature in Melodyne. It can do it but not very well when its complex or has effects. Also, acoustic guitars make a lot of “strange” noises between the notes and software is still not smart enough to recognize that – yet!
And there in lies the problem with all audio to midi conversion. One is acoustic/analog and the other purely digital. Very hard to convert accurately.