If you get a hard rejection it means the template is not good enough and will not be good enough if you don’t make a big amount of improvements. It’s your job as an author to determine what the problems are with your template and not the reviewer. It might be difficult to be neutral about your own work, but you should. And you can always create a thread and ask for opinions from other authors. Although I wonder 90% of the time why people can’t see it for them self what is wrong with it and why it’s not good enough.
Your own logo intro shouldn’t be a problem, don’t know how that goes with other templates. But maybe it’s better to avoid the confusing. Some people think that everything that’s been shown in the preview video is in the template they are purchasing. So it’s maybe better to avoid the confusion and promote the other items in the description page and link to that item.
I think the particles make it look weird. I mean you have a nice realistic christmas scene but there is nothing on earth that drops down and fades so quickly just before it hits the ground. I don’t really get the last light streak, I mean it looks good but it fades really static. It feels unnatural.
Also you could try and make a text/logo animation for the end title.
It’s a nice project though, but you just need to take the time to really finish it. And to answer your question, yes if you improve it you can submit it again. But don’t get lost in it for too long, if you can’t make it for this years christmas you can always pick this project up next year with new knowledge.
Best of luck in life as well if this is your answer to a rejection.
The movement of the cube is pretty nice, but I think it goes a touch too fast. Also you could make the background more interesting with some light effects or some particles. Maybe add some more camera movement to the scene when the cube if moving. Also work on a more interesting way to reveal the logo.
I think it’s a good project in theory but it needs to be a bit more polished.
Yeah had something similar a week ago. It was my own fault, but it’s what motionvids says, universal expressions. When you use sliders always hold alt when parenting it. That way a (1) will appear behind it. Which makes it universal. You can also change things like (“Slider”) in to (1) and it still works. The main reason is that (“Slider”) or any other default name will have a different name in other languages.
That’s if you want to do it manual.
It’s not a one on one copy. It’s very similar but I see those projects on a daily basis here. Every time something is a bestseller everyone is trying to create the same thing. So yes it looks the same, but it’s not a one on one copy.
Also, if you think it’s a 100% copy you should contact support about it. Not open a topic on the forums.
Well I don’t know how the project is set up, but if something is linked to that ramp with an expression maybe you can try and rename it “Ramp” and the expression will be activated. Only problem is that when you get an expression error, you have to ‘activate’ it again by clicking on it. And if you have hundreds of expressions that’s going to take a while.
You can’t change the name of the effect (before applying it to a layer.) Best thing to do is to change the effect name on the layer and change the expression name where it’s referring to. That’s why you should always use custom names for effects for which you use an expression.
Basically the same thing will happen if you open After Effects with a different language. I don’t know the Italian word for Gradient Ramp but I assume it’s something different.
Also don’t forget that the quicker the reviews the faster your item drops to page gazillion on this site. And therefore is most likely not to sell good. And it takes about 4 days, if you can’t wait that long why don’t you already start with a new project to fill your time?
Oh and about your suggestions, reviewers don’t just look at the preview video and say they like it or not. They also check the project to see if there are errors and if you made it logical for potential buyers.