It’s not something I’m looking to buy, but rather a person to collaborate with to create a full game which gets sponsored. I have nearly all artwork completed and organized into folders and usable sprite sheets for a mostly simplistic online multiplayer “Tower Defense”-like game. Unlike conventional defense games, players are pit against one another and must strategize their offense or outlast each other as they build their own defenses against waves of enemies on their respective sides.
The programming language itself should be Action Script 3. The reason is there are many game websites which run action script games as well as a host website where sponsors gather to bid on completed flash games as well as possibly implement ads for ad revenue. In Addition to all of this, Steam, which often lets indie games into their market could also approve the release the game on their platform if the Action Script is wrapped properly and of course if it is an overall good game.
As for the mechanics of the game, action script games are the type where experience really helps via being able to re-use coding from previous projects (that you have the legal right to use) and knowing how to minimizing glitches and processing. Anyone who has worked with action script to make defense games and multiplayer games will have a much easier time with the game than someone starting from scratch. The game itself will include a level with a navigational menu including some basic statistics (how much cash you have, how many wins your opponent has, ect). There are also 5 different types of towers with unique weapons, 5 types of modifier towers which boost your turrets and waves in different ways (such as speed, damage output, armor) and 5 different types of enemies. All towers should be upgradable to a maximum of 5 upgrades and the game should have a built-in mechanism that can recognize and prevent players from blocking enemy paths. In addition, the color of a player’s side is not relative: a player must always see their side at the bottom in blue, and must always see their opponent at the top in orange with only basic statistics displayed. Each match has “rounds” or “levels,” and after each level players will have 15 seconds to buy and move turrets as well as select certain abilities. As players progress through consecutive levels, they will gain access to towers and turrets that were previously locked.
As for servers, welI don’t know much about servers which is why someone with good multiplayer experience is needed. If we were to do it, the optimal servers would likely be in Chicago, New York, San Francisco, United Kingdom and South Korea which have very high technology-to-population ratios. However, to avoid server complications and monthly fees, I would prefer a system that utilizes the simplicity of the game whereby players automatically connect with each other using their own computers and routers. This of course would mean that a player’s information is stored on their own computer which would make the game more prone to hacking, prevent banning and make data loss more likely. However, even if the account information is destroyed, it would also have been a very simple account so a player wouldn’t lose much and all client-sided data could likely be stored as cookies or a txt file buried very very deep in hard-to-reach computer files. I would imagine the txt file in a non-cookie place is safer because some people delete their cookies when deleting internet history or install new browsers or clear cookies to remove a glitch. When I say “account,” that’s more of an overstatement. Players won’t have a login account, they will simply type in a name they want to use when they are in the main menu and their computer will record a few statistics, like how many wins and losses they have, what their longest game is, their longest winning streak, ect. There also won’t be a chat room (generally flash game websites have their own chartrooms so it is not needed) so there is no need to worry about that.
Since players won’t have a login account, there won’t be a ban system to get rid of players who hack. Therefore, some automatic anti-hacking algorithms will have to be implemented that automatically disconnect a player when a value in the game is changed by more than it should be. From what I can gather, Cheat Engine is the most common hacking tool for Flash AS games which scans for specific changes in values in a game that a user inputs (like when they gain cash from destroying enemies) in order to isolate the string of coding so that it can be directly altered. An old defense against this was to secretly use complicated decimal number values while the game displayed integer values. However, such obvious defenses are out-dated so it will take a little bit of research and thinking. After a player is disconnected there should be a message displayed to both players that the game ended due to a player hacking so that players know what happened.
If you are interested, email me at firstname.lastname@example.org and we can discuss further. If the potential prospect of what should be an easy game for an experienced programmer is not enough for you, I’m also trying to start an indiegogo campaign.
I think the buyer has to ask Envato via email to get a refund, which I’ve done once or twice in the past. I’m not sure if Envato always allows refunds which is one of the most atrocious mistakes they can make, i.e. someone buys something they find isn’t suitable for their project and get extremely angry and permanently leave Envato after having a refund request rejected.
I don’t know anything about Kontakt Complete. Did you get that confused with NI Komplete? You want to look for “Kontakt 5” which is the actual sampler. There is also a free Kontakt Player version but this one doesn’t have the 43GB sound library (and some 3rd party sample libraries require the full Kontakt version). So again, NI “Komplete 10” is a bundle of most or all NI instruments (there are 2 versions, normal and ultimate) and “Kontakt 5” is just the actual sampler (and part of the Komplete 10 bundle). I wouldn’t recommend Omnisphere for what you are looking for. It’s an excellent allrounder for all kind of acoustic/electronic sounds but it wouldn’t be my choice for realistic acoustic instruments.
Well my focus was geared more towards string orchestras, various drums and piano. The multitude of instruments isn’t a necessity I suppose but having realistic trumpets would be a plus.
When I look up “NI Kontakt” I get Kontakt 5 or Kontakt Complete. Are they all the same?
I like doing songs via midi because its a lot easier for me to control, but I am almost always disappointed at how low quality or unrealistic many instrument plugins are. I’m wondering if there’s a good plugin that has strings, drums, guitar, piano, trumpet, ect that sounds high quality enough for this site with the background noise actually removed after sampling unlike Philharmonic.
Quality > Quantity. Envato will drop the chances of items being approved from 20% down to 5%. lol
A lot of authors who understand AJ generally have consistent approval. It would only be as low as 5% in 2015 if you’re lacking a specific element from all the songs like quality or a relevant name or it’s too weird sounding.
I’m pretty sure sooner or later Envato will drop all the sub-marketplaces (ThemeForest, GraphicRiver etc.) and unify them into a single stronger marketplace: Envato Market.
Nooooooo that will make searching for items way too complicated and make buyers claustrophobic. It’s better that there are specific sites for the specific market places.
I predict Envato will gain even more traction, thus drawing more attention and increasing the submission rate which will lead to higher quality standards. Eventually if the same exact pattern continues, Envato’s standards will be so high that almost no new submissions will get approved. But because that doing so would make Envato seem outdated and lose publicity that new authors bring as the same songs stockpiled up as well as buyers losing interest for the sake of not wanting to use the same exact product again, Envato will instead allow the oversaturation, making it harder for new Authors to gain sales and likely decreasing sales across most individual authors. The lower sales for authors and discouragement of new ones will allow other stock sites to gain a larger database from authors seeking alternative sources of revenue whereby the same saturation process repeats. However, it is possible that an earnings rate increase could compensate if it is high enough but only temporarily. I would expect that eventually the decrease in sales for an increasing percentage of authors would decrease so much that the compensation would not be enough as the total inventory across all Market places expands, and gradually Envato will fade away as the Universe itself appears to be doing.
The main element this model doesn’t consider is if the global buyer population grows fast enough to meet the demand of so many authors which would require advances in technology that gather resources and create energy to sustain that ever growing population.
Would this all happen in 2015? No, but it’s starting to. The final fade-away will likely when population doubles again as resources become more scarce and devoting time to Envato becomes less efficient, if technology can’t keep up. But, if there’s better things to do and AI can create any music you want, I suppose it’s not the hugest of issues anyway and society will have somewhat moved away from individually composed music in the same way that we have moved away from analogue photos, radio and television.
Enjoy this while it lasts, it won’t be forever. But, there’s also no need to rush, it will happen gradually.
If they soft reject you they give you exact reason. And dissonance is really unpleasant and to even worsen it it is the first sound that a listener hears without any clue to what what would happen in the first second. i was taken aback to be honest. I thought what the hell was this? But on the positive side I was positively surprised when singing started after bad start. Reminded me of the voice of that guy from Mr.Big band:
Actually I like the song its a good song and more you listen the more you like it, but that intro really is out of place. Maybe if you played that dissonant note in chord in higher register it would sound more the way you wanted it.
That sounds a little bit too harsh considering that it’s still high quality, but yeah typically the only dissonance in Christmas songs arise from a diminished triad or a dominant 7th, and this was some kind of weird add flat 9 or add 15 chord that caused it
There is too much dissonance in the average harmony in such a way that is not typical of classical chords and Christmas carols. The singing also has a somewhat light rock vibe to it which also isn’t typical of a typical classical holiday such as Christmas. I’m sure you could get it approved if you labeled it as something else and maybe changed the “Mistletoe” part of the lyrics if it gets rejected again.
I mean you can definitely do hip-hop, there’s just not as many hip-hop commercials if you look around. Strings and/or electric guitars are used a lot in intense action commercials for energy like with cars and they tend to be on the cinematic action movie side. But once in a while I do see something that’s hip hop or some kind of light and repetitive rap. It’s ultimately just a judgment call. If you think there’s a high demand for hip-hop that isn’t being met, you can dedicate time to it.