I absolutely know about it! Still have something up, but i am very busy with exams. (Abschlussprüfungen). I come back to you later!
I will do!-Matthias
I dont need a video / animation tho, a 3D modell to import into AE would do it
Viel Glück bei den Prüfungen !!!
I cant understand why England play with goalkeepers like this, when a simple iron rod in the middle of the goal would do the same job, maybe a little bit better
As i said, there was no keeper ….. all i recognised was something GREEN ….. probably some grass or so
Austria wasn’t that good yesterday although Germany was convincing
Dont mistake Australia with Austria mate, even if they both play terrible
thanks for replaying but that is not what i was talking about. what you mean is volume and that is not the same RMS . it’s more like the perceived loudness in a track.. (google for ‘loudness war’)i’ve asked about this because generally the rms levels in say pop music are very diff then in classical etc.. so i wondered if audiojungle could give any guidelines on that.. but the whole loudness war thingy is a bit tricky anyway..
Loudness is how much you compress your music and there is no other guideline then that it’s related to the genre of sound you are making.
And BTW , why does the UK play without a keeper ?Trick question?: There is no UK team in the World Cup
UK = GB = Whatever
I think Australia was just playing in their noses
Oh man, i was praying for a miracle that the Aussies will beat the Krauts, but i dont know what they where doing out there …..
And BTW , why does the UK play without a keeper ?
Thanks guys … now its just gone … everything is back to normal – cloudy and light showers – lets get back to work
Keep in mind, the countries with rainy and snowy weather brings out the most creative work Or is it just a myth ?
was wondering.. what do you all use as average rms levels? is there a guideline for it?
btw, in case you are interested, there is a nice free RMS meter for windows and osx here:
I think you’re speaking about the level of your finished / mastered audiofile, right ? The peaks should never exceed 0db or it will result in a audible cliping. In modern music for airplays etc. the idea is to keep the levels at around 0db as long as possible without loosing the dynamic of the track completely. Therefore you should try to work with compressors and limiters, check the web ( audiotuts for example ) for some detailed infos about that.
Have fun Daniel
Hey guys! Found this vid today, which is really cool! But whats that for a style? Is something avaliable here? Sounds cool for video editing!
Maybe you remember me, we spoke the other day about creating a 3D modeling of my Cube logo in exchange for a soundtrack So, if you would be still up for it, im ready to do a track like the one in the video for you
Otherwise as Danielku allready said, check out the Ambient-Chill section on AJ and you will find some nice stuff there.
Have a good day