I’m just to submit mine, but is actually in review process! So let’s wait!
I had the same question when i first joined here…
I chose to be exclusive.. I never regretted it since i am not doing this for a living… Sales are pretty low on 3dOcean…
I got many freelance offers from here !
The community is awesome and it is great to be a part of it
You can always try to make something for Graphic river, video hive… You can do textures and graphics, etc…
Want to earn more from stock, go non-exclusive
Want to be part of an awesome and ever-growing community, stay exclusiveCheers !
Yeah, the community is awesome!
Thanks to everyone, I really appreciate your feedback.
I think I’m going to exclusive! And I will try to drive more traffic to 3dOcean.
Thanks for letting me know.
Hi, I’m making my first texture! But I have a problem. I saw this file: http://3docean.net/item/grass-lawn-hires-texture-01/90535 And I notice that the texture has 3 things Color Map, Bump Map and Specular. So, how can I do Specular in Photoshop? And where do I have to put it if I’m using C4D ?
Thanks, and sorry for my english.
When do the submissions end?
What do you recommend me? I want to sell in more places.
Learn both They are both awesome pieces of software, and you can use them together to create you work.
Maya is 3D software made for modeling, animating, rendering etc.
Zbrush is software primarily made for digital sculpting, it simulates work with clay/wax.In my case, instead of Maya, I use Cinema4D with Zbrush. Cinema4D for basic modeling and render, and Zbrush for sculpting details and stuff.
Ok Thanks! I have knowledge on C4D . And One more thing. What’s the difference between Maya and 3Ds Max? They are of the same company
What is the difference between modeling something in maya or something in zbrush? I want to learn one, and zbrush seems very cool.