^ Personally I hate tween engines as I feel it needs some learning curve to start and investing our concentration on their documentation, licensing blah, blah… too much of diversions
May be, I don’t know how to use tween engines EASILY
my_design09, once you are about to do complex things (ofcource your requirement is a complex thing as each project may need different approach) you will need to learn few specific things and then combine all your knowledge to form the output according to your project.
For example, you might need to experiment with Loader class alone, usage of Enter Frame event alone and optimization techniques alone and then after becoming comfortable with those practices you will have your own playground. So I would recommend seek for tutorials that focuses specific things such as load / unload concepts, using enterframe event / tweeners etc.
VF saidI know it happens time to time !
Works fine with Chrome. In Firefox 3.6 it scrambled. If you go to any other page and come back, it shows correctly.
I would blame the developer rather than HTML5 . After all they have to check whether it works well consistently. It is annoying to see big companies miss obvious things. Facebook has too many bugs and some 1000s of viewers notice them daily.
Works fine with Chrome.
In Firefox 3.6 it scrambled. If you go to any other page and come back, it shows correctly.
^ Feeling the same. I never used other frameworks but felt easier to start and learn.
btw, what about Flash 10’s native 3D ? Even though it is not true 3D it can be handy some cases like carousels!
Just wanted to make sure I am not missing something. Is there any tool / method that helps finding if a flash file works within certain CPU percentage? For example, we have ‘Simulate Download’ option while publishing in Flash which helps testing with different download speeds.
Any similar tools that helps understanding how a script / Flash file will perform with different processor, memory configurations?
Looks like you can get the loaded swf’s stage width and height this way:
trace (myLoader.contentLoaderInfo.width); trace (myLoader.contentLoaderInfo.height);
Add those lines in the INIT or COMPLETE event to get the size and mask with that size. Even you can resize everything if needed. Problem solved!
duh, till date I didn’t came across this!
Is there any way to find the stage width of the imported swf file so that I can chop off any overflow? Or is that what your reply was saying ?
That is a little bit painful condition. Usually I draw a rectangle on the 1st frame of the swf equal to the size of stage and keep all the content from 2nd frame. When the swf gets loaded, measure it’s width – height, resize the mask and then allow it to play.
So it is a tragedy if you couldn’t edit the content swf and still want to resize it.