I agree, if v2 brings us shadows and reflections that would be worth the upgrade price alone. I really hope they change up the workflow for exporting materials and material sections. I find exporting a moderately complex model from C4D to E3D can be a huge pain in terms of getting the materials/textures right.
As C4D integration becomes a bigger part of AE, I hope E3D somehow utilizes this integration as well, making it easier to access different 3D layer parts without having to place a separate material on each part to separate them in E3D. Also, an update to the Animation Engine and rigging features would be nice too.
Yeah, there would be no clean way to do that unless you wanted to build the main parts of your project, use a script to check valid license, then execute commands that builds the functionality like expressions, controls, text layers, precomps, etc. (Again, not feasible)
Being a new author has nothing to do with your item getting rejected because we all share the same quality guidelines. Being new, you may be prone to rejection at first because many new authors don’t realize how much work it takes to create a quality, finished, and USEFUL product.
The reviewer isn’t saying you copied someone, he’s saying your item’s quality doesn’t meet their standards – simple as that.
You said you’ve “seen similar style background/VJ loops”. There you have it, if you’ve seen similar styles then your product isn’t as original as you thought. Maybe at the time, those items were original and weren’t over-saturated, but maybe now things have changed and VideoHive doesn’t want similar items to those anymore.
The reason why your item was probably rejected is because it’s a bit plain. You have a basic black background with some simple circles reacting to audio + simple camera move. A decent designer could re-create that in a manner of minutes. Make your stuff more complex and stylistically unique.
Progress bars were great, and without them is pain But, these new icons below the avatar? They are so ugly! And they don’t match with the overall design of anything here on Videohive, or Envato in general… Who is making this stuff up?
I have to agree. Although the icons are probably better crafted with better design principles, I don’t think it matches the marketplace style at all – not to mention they’re huge. I’d much prefer the older icon styles. Kate, the Quality Team Leader of GraphicRiver, ActiveDen, and 3DOcean designed them. You can read more about the changes here: http://marketblog.envato.com/inspirations/new-look-community-badges/
For me it was actually frustrating at times. It would go straight away to like 50%, and maybe 75% in the next day, so i’m there thinking it would be uploaded by the third day, and it would still take up to 7 days, just being stuck at around 90%. If it was inaccurate most of the time, then it’s unnecessary, that’s my take on it
Who said progress bars needed to increase at a steady constant rate? It’s not like this is the first time you’ve experienced a progress bar stuck at 90% forever (Goodness, game progress bars!)
Just kidding, I understand what you mean! But imagine how many progress bars would be removed if they were “inaccurate” haha.
Not that I know of unless you’re creating in-depth courses. I believe Aetuts+ and Tuts+ in general are slowly phasing out motion graphics tutorials due to the lack of strong viewership in these topics compared to their more popular ones (web development, web design, etc).
I was talking to a buddy of mine who’s in charge of Tuts+ courses and he said they are trying to focus more on the popular topics (web). No idea about the future of AE tutorials though until they give an official statement.
I agree, although the progress bar was inaccurate, it did give me a general idea of where my item was in the queue roughly. I don’t know why they removed it
Perhaps there are disadvantages when using automatic overlay a watermark. In the case of audio it really is. Maybe a processing large amounts will take a lot of server resources…=)
I guess it depends on how the watermark is embedded. If it has to bake the watermark into the video, yeah it will take a lot of resources. If it’s embedded into the video player (and not the actual video file) then it shouldn’t be a problem. I guess since users are allowed to download a low res version, I guess it would have to be baked into the video.
But I agree with Panda-Bear, Envato is huge enough to the point where I think they should have the resources to be able to do this automatically. Manually inserting watermarks is kind of outdated and silly now, especially for a large and popular marketplace like VideoHive.
Honestly, it’s always best to have a written help documentation included with the project so the buyer can easily read what to do. I consider help videos an “added bonus”. Keep in mind not everyone is native to your language, so keeping up with a video with narration may be difficult without written documentation.