Hmmm that does seem like a good deal. As far as I know the big deal with the Hollywood stuff is that the patches just take forever to load, but if you are loading a full virtual orchestra it is going to take forever to load anyway IMO. As far as the woodwinds…if you already have some nice woodwinds I would just switch it out for something else. When I think of Hollywood sounding scores, woodwinds that have that “big Hollywood sound” don’t really come to mind, you know? Maybe partly because modern Hollywood scores no longer use woodwinds But they don’t sound that bad in the demos…
As far as RA gos I think anything can be useful if properly mixed and used correctly.
Hmmm I guess it depends where in the world you live. I don’t know if it is possible to make a living especially considering how big the market is and how many people are in it. Digital commodities are fun but now that they have grown up it is easy to see that each market can become saturated rather quickly…supply and demand type thing. Most of us will probably have to be content with extra income.
I would just use the wave files if everything is fine in terms of performance.
I think more certain composers influence me, but music is sort of cross-pollinating anyway. I think more it’s the other way around where certain compositions demand certain instruments and tones. Right now American pop music is pure garbage so that is definitely not influencing me, but I like Jazz and would probably work banjos and harmonicas into things if I had them around. Ben Franklin’s Glass glass Armonica is pretty fascinating, and of course, the electric guitar is pretty ubiquitous.
American folk music is nice but modern country music is not very good.
Nice. Great Idea. Here’s a composition I made that I never even tried to upload to Audio Jungle.
‘Merican, C++, and Music.
Not addressed to me but I do have experience using internet marketing…
Internet advertising costs too much for promotion of AudioJungle items IMO unless you are a big player selling hundreds of tracks per month (you won’t get your money back). The problem with it is that it’s too hard to target such a select group that might be interested in purchasing music. You pay for youtube advertising, most people aren’t there to buy stock music. You pay for Facebook advertising most people are there to goof around. You pay for Google adwords…better just to try some SEO and get ranked high for free. These are just my personal experiences with paid internet advertising.
However, If all you want is exposure you can buy a few thousand views on youtube, but there’s no guarantee anyone will actually watch your video…but you will get your views up! I think youtube has become like everything else wherein a few established content providers hold the majority of the eyeballs and it’s really hard to break into if you don’t already have an audience. They don’t even allow video responses anymore – that’s how I was pulling most of my views. Probably better just to network for free, but requires a huge investment in SPAM-TIME and there’s probably a good chance you’ll end up annoying 99% of the people you spam. Probably the best thing to do is to try to hook up with someone who makes videos people actually watch and get them to use your music. I think that’s really one of the only ways to get people to hear your music.
Personally, I think it sounds better in the DAW – as it probably should – especially if you have anything in there at a greater resolution than shorts (16 bit) and you are bouncing down to 16 bit.
I don’t know how Fruity Loops works, but linear interpolation is garbage…you are basically taking the average values between samples and it will create artifacts. Generally, you don’t need interpolation unless you are doing sample rate conversion.