Haha, cool, and my tweet got previewed as an example. =]
Nice application =]
I’m currently working on a 3D Flash site and I decided to use Flash 10 3D instead of Papervision3D. I felt it would be overkill to use Papervision for this project since we couldn’t get our animated 3d models into Papervision successfully. As everyone knows or some who don’t, FP10 ’s z sorting is non-existent. I needed to have floating panels zoom up to show maximized version of the panel. The problem is that, scaling them up, if it is not at the top of the DisplayList, it would show the other panels in front of it still.
I know last week I said we will be learning about a custom class, but I think I’ll hold that one for next week. This week we are going to check out a quick and useful tip that I didn’t even know about until a couple of days ago for selecting XML and XMLList nodes.
Thanks, stay tuned for net week. I have some pretty useful ones. =D
Welcome back everyone for the 3rd installment of the Cool Flash Tip of the Week Series. This week we are going to take a look at a new class introduced with Flash Player 10. Say hello to the Vector Class.
This thread sure did get popular
stop… there are 1 million of different solutions to make the same thing…spot on
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Another one I like to use is having one event handler for several event types such as…
private function mouseEventHandler(e:*):void { switch(e.type) { case MouseEvent.CLICK: // code here break; case KeyboardEvent.KEY_UP: // code here break; case Event.SOUND_COMPLETE: // code here break; } }You may end up with a large function but it keeps alot of your event handling central, with less functions… and switching isn’t very computational![]()
Same here, I try to stay way from the * type. I group Mouses Events though or anything related in that way so I can type the event.
the three most useful top tips I can give…?1) – Learn AS3 .
2) – Learn OOP .
3) – Get FlashDevelop.
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Then get FDT or FlashBuilder =D
Ah nice tip, Jot that one down people.

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