And there’s difference between two “Make compound shape” methods. You can do it just with right click on object and select “Make compound shape” – objects will appear on layers palette named ”<Compound shape>”. And you can select “Make compound shape” from “Pathfinder” palette clicking on right top arrow. This make object name “Compound shape” with no ”< >”. So the difference is that first kind of objects will be opened in Photoshop as rasterized layers. But the second are still shapes! Don’t ask me why it is. It’s just inner Adobe magic. Only remember this thing and use this powerful killer feature.
And I forgot about transparency. You can use it – it will be the same in Photoshop. So you can use solid fills and transparency but no other properties on objects like strokes, gradients, meshes or effects.
Here’s one trick that may be a solution. We have: Illustrator with some vector objects and Photoshop where we need to keep that objects as separate shapes. When we export from AI to psd – we get rasterized layers. Bad. When we copy in AI and paste in PS – we can paste as one smart object or one shape with no separating into individual shapes. Bad. We can use Fireworks in a chain Illustrator -> Fireworks -> Photoshop. But it’s not good because nobody wants to buy Fireworks just for transfer objects from AI to PS.
Ok. Go to Illustrator. Keep opened the palette “Pathfinder”. Click on each object which you want to get as a shape in Photoshop. Remove any outline strokes, gradients, meshes and textures. You need to keep just only a solid color fill. On palette “Pathfinder” click right top arrow and select “Make compound shape”. Do it with all objects step-by-step. Then File > Export… and select Photoshop .psd. Don’t worry about settings, just leave check box “Maximum Editability” checked. Open this .psd in Photoshop. Voilà!!! You have all objects as a separate shapes in proper place with proper colors! Just remember: no strokes, gradients and effects, only solid fill! And magic “Make compound shape”. Try to do it and be happy as mine
Thanks. I made all my layers named and organized into sets. So it’s easy to locate specific layer and make changes.
Best for me are Avengers and MiB3. Worst is Prometheus.
UPD: thanks, pebas. Got it!
I think that current versions of sequensors and audio editing software have the same possibilities, sound quality and killer features. The one thing is most important – an usability. If app is easy to use for you, so let’s work with it. Next important things are work speed and price. Somebody prefers ProTools, but I found it very difficult to understand for me, so it’s why I use Logic, simple and powerful.