Could you illustrate what you have in mind? Are you thinking of a bunch of balls cluttered together that scatter randomly? Or are you thinking of repeating this same process you saw in the link more times? Like cells splitting…
Are you willing to pay for it ?
It’s unbelievable! The Queue is going like crazy! They’ve reviewed like 60 files in an hour or so.
Mine is no masterpiece. But surely, If the easter eggs were accepted, then the rejection of my file lies not in irrelevance of content to the site. I’m reviewing my file pack now.
When I uploaded the files I made a ZIP file each for the preview and for the main content. The main content ZIP contains FLAs with different variations in Stage size and color, plus documentation with images and explanation on location and function of all items, and an example of how to change the art in one file.
The Preview ZIP includes all SWFs with the same variations. I’ve just realized my mistake may lie in this ZIP pack. In the instructions it is clearly stated that a file will be rejected if the preview ZIP does not include FLAs for FD to export themselves. Still, that wasn’t stated in the Email I recieved.
What do you think could be my error?
Hi, I’ll be the first of the noobs with enough guts (or stupidity) to ask a question. I’ve uploaded my first file a couple days ago, and just received my first rejection . In the Email was written this:
“This File Requires Some Improvements / Fixes Hi, Thank you for submitting this file, unfortunately we don’t think it is a good fit with the FlashDen library. Please read on our website the instructions for uploading a Flash file.” End of quote
Please explain to me, does this mean my error is of poor quality of documentation, packing, naming/ordering of items in the library/stage?
Or does it simply mean that the content which I uploaded is of poor quality of animation/illustration/art and is not fit for sale.
Anyway I really love the content on this site. You guys make some truly amazing apps!!!
Here’s the preview if you wish to look: http://rapidshare.com/files/132657566/preview.swf
Thanks Zak, I’ll try to use your code and see what happens
I’ve created an animation which I intend to use as a preloader. What I tried to do was stop on the timeline when the bird reaches the 1st flower, and wait for 25% of all assets to load. Then the bird moves to the 2nd flower and timeline stops until 50% of assets are loaded, and so on to 100% then the bird flies off screen.
I’ve made the animation so that the wings, head, and tail keep moving at all times even when I stop the timeline. Now I need to make the bird move on to the next flower according to a percent of totalBytes.
How? oh please tell me how?