The biggest change seems to be the review times. It used to be 3-5 days, now it’s one day at most. Bravo, Envato!
A couple of years ago I decided that want to explore some different careers in the IT industry and as a result I decided to take a break from CodeCanyon. Luckily the steady income from CC allowed me to do just that. I tried to do some iOS and web app development, which didn’t work out quite as expected (you might remember GreenPaw). So first I figured I should take a couple of months off, and think what I really want to do.
The couple of months became a year. Then I got into game development. Having decent experience in 3D animation I thought “hey, why not make a 3D action RPG game? shouldn’t take more than 3-4 months”. I’ve never been so wrong in my life. After more than a year of working, I had something mediocre which was about 70% completed.
So, yeah. I slowly realized that game development is not a job for one guy, unless you have a million dollar budget (which I don’t). And I pulled the plug. It wasn’t an easy decision to scrap a year of work, but sometimes it’s better to give up while you can and just move on.
And that’s how I decided to return to CodeCanyon, and I shouldn’t have left in the first place. I feel sad when I think about what I could have done in those couple of years if I didn’t leave. Some people told me that it was for the best, but whatever. Meanwhile the customer support for my products has been lackluster to say the least, and I hope my customers forgive me (somehow). They will most likely never buy from me, but I guess I can’t do anything about it anymore
So after a two year break I decided to return to CodeCanyon full-time, and just wanted to say hello again to the community.
Got a new logo, new website, new support system, updated all my old product demo pages and descriptions here at CodeCanyon… yay white background I must say I really like that trend with the full image item descriptions. Even published a new product in the meantime. And I’m totally ready to rock again.
So what’s up? What has changed in the past couple of years?
App looks nice, and it is still very, very buggy, but I expect that will be solved over time.
One thing I can’t understand: why use a server to process the data in the first place? I have used Envato API extensively, and it is not needed for a server to process things users need to get from API. Notifications also can work without server. The only feature (and it is totally useless as far as I am concerned) that needs a storage to compare data that is not connected to each individual user is one showing sales compared to a marketplace. The speed increase is not possible with using extra server: if you request data directly from Envato it must be faster than getting it from a server that still needs to make a call to Envato. It can be faster from your previous app version that was very slow in the first place, but extra server will not make it really faster.
I was OK paying one time for the app, but paying subscription fee because author decided to use a server to process data (for whatever reason) that can be done with the device alone is not something I will going to do.Regards, Milan
Let me give you an example why the server is such a huge boost in performance. So I have 19 products in my account and I want the app to tell me if I have any new comments. To check that, all 19 RSS feeds need to be downloaded and checked against a reference date to see if there is anything new.
In version 1.0, that meant downloading 19 RSS feeds with 50 or 100 entries (don’t remember) in EACH feed, over wi-fi or 3G connection. I actually made the spinning wheel go away while loading comments, because it was taking 30+ seconds on my account, don’t know about accounts with 50 or more products.
In version 2.0, the server downloads all 19 RSS feeds (which takes less than a second on the server) and sends you only the new comments. In other words, the connection on your device needs to handle just a few kilobytes of data, which the server sends as a response.
And there is not just comments. There are API requests for your statement, vitals, for each product, etc. etc. All of this is handled by the server and the amount of data that your device receives from the server is practically nothing, compared to what the server needs to download.
Also, push notifications can only be sent from a sever. The server sends them to the APNS (or Apple Push Notification Service) and they send it to your device. There is no way to send push notifications from the app, because it can’t run in the background and check for sales every 10 minutes or so.
As far as the bugs go, please email me if you are experiencing any issues, that’s the only way I can fix them I’ve made tons of fixes in the last couple of days and it should be a lot more stable now.
To avoid misunderstanding – version 1.0 was not free, it was a paid app. But with version 2.0 you download the app for free, and after the two months of trial expire, you can continue using it with limited functionality, for free.
I don’t have any plans to port it to Android, at least for now. Too much pain
Disclaimer: GreenPaw is a paid app, but it offers 60 days of free trial. If mods think this topic is bad idea, please lock/delete it.
GreenPaw was released back in April and the response has been great. People loved the UI, but I received tons of requests for push notifications and reports for crashing, so I decided to make a new version. So here is what’s new:
- Push notifications - Milestones - Referrals and sale reversals in your timeline - Lots of new statistics: next commission, paw and elite status progress bars, product charts and more - The app loads your data much faster. On my account (19 products in one marketplace) I measured 8x – 10x increase in speed. - Sync with all your devices – you check the app on the iPhone, you see 5 new sales. Open the app on your iPad, those sales aren’t new anymore. Stuff like that.
All these features and improvements have been made possible by the fact that the app now runs on a powerful Node.js server. When you refresh the app, the server does all the heavy lifting – it fetches all your comments, refreshes all your product, fetches your vitals, calculates all statistics and sends you only the information that’s new. This dramatically increases the app’s performance. And since everything happens on the server, the app still loads just as fast even on a slow 3G connection.
Okay, cool features, but what about the pricing? Some people have expressed concerns about it – $5/month. And I can see their point. The truth is, GreenPaw is an app for an extremely small market, and it doesn’t make thousands of downloads each month. In fact it barely made more than 30 downloads per month. I think $5/month is the right price for the features that you get, and the development time this app has consumed, which is months.
Because of the issues that the app was having I will be restarting the beta timers for all users really soon.
One last thing, I want to say BIG thanks to all users who decided to support my work by purchasing a subscription so early and despite the bugs. I also want to thank all users that sent me valuable feedback by email, on Facebook or by simply using the app.
Thanks for reading. Here are a few links:
I believe he’s asking if there is anything that still hasn’t been done on CodeCanyon. Because really, there is A TON of everything.
nickys saidWell, in the app reviews & comments there are two 1-star reviews saying it crashes on ipad mini,. so thats why I ask. Have you tested it yourself on ipad mini or are you telling me it should work theorically? I know 1.99 dollars isnt much, but if the app its not gonna work on my ipad mini, it will be a wasted 1.99 after all.
As far as developers are concerted iPad 2 and iPad Mini are the same thing. If there was a problem with the app it didn’t have anything to do with iPad Mini, it’s just what the user happened to be using.
I’m trying to say that it should work theoretically. The iPad Mini and the iPad 2 share the same resolution and the same OS. If someone has experienced issues, it wasn’t hardware related for sure. I don’t own all iOS devices with all OS versions, that’s why I’m doing this beta test