How time flies!!!
Happy Birthday, here’s to another great year!
I’m not sure if this has been covered (this thread is huge), but I asked about a sales reversal 4 weeks ago, and support said “Envato has not received the money for the item.” So, let assume they paid with Paypal, Envato released the item before the payment was received, IE: a payment from a unconfirmed PayPal account, rather than it being disputed by Paypal and reversed.
Is this a flaw in the system that unconfirmed payments are being treated as confirmed ones?
This has come up quite a few times before, and the reasoning behind this (AFAIK) is that twice a month would increase the PayPal fees Envato have to pay. They pay the fee for each transfer so the authors don’t, and this has a base rate too, so if they do this twice a month, they’ll be paying the base rate twice. Isn’t much for the odd user here and there, but when you have something like 10,000 active authors, it soon adds up.
Another issue, is processing power. I believe they have a script which sends the payments, and this I believe takes quite a bit of processing power and running time to complete. They haven’t said this in as many words, but that’s the impression I get when it’s been brought up before.
If you do a forum search, you’ll maybe see some official responses, and actual reasons.
My understanding is that if the file is not live on the marketplace, then you can do whatever you want with it, it’s still yours to do as you wish and sell elsewhere.
I would probably be inclined to send support and email to remove the item (if you can’t do it yourself, which I thought you could)
My understanding is that the Extended License only grants you one implementation of the purchased item, which can then be sold. The key word here is implementation, so if it’s a HTML theme, then you can use that theme in your product which obviously does something else.
If you were to just add a few more features to this theme, and resell it as a theme, then you’re not implementing the item, it’s still just a theme.
That’s from my perspective of the license, my personal view is: don’t do this. Have you tried getting in touch with the author and seeing whether they’ll take your modifications on board, have you discussed a joint venture. End of the day, it’s their item and if you feel that a feature is missing then by all means add it yourself, but to sell it and take business away from the original author feels slightly unethical. Not to mention, the marketplace would become very saturated if everyone did this, imagine trying to find an item, only to buy a ‘competitors’ version which has been slightly modified when you really wanted to buy from the original author because of loyalty, previous dealings and level of support.
Yeah, definitely not a Pyramid scheme, however it may be considered a Ponzy Scheme, where early adopters are rewarded a lot more than later adopters.
I remember reading an article a few days back where it was suggested that they had founds blocks that were owned by the creator, and are now worth ~$100m.
I looked into mining a while back, when the exchange was about $8-$12, and rewarded for solo or pool mining vs the difficultly of the hash and electricity prices simply wasn’t worth it. Not sure how that fairs with the current exchange, and current difficulty, but I imagine the profit will be around the same margin as I believe the difficult rate increases along with the price.
Either way, it’s a facilitating system and the more you delve into it, the more interesting it becomes. But, to answer OP’s question, no I don’t have any bitcoins, because for me they are too volatile even buying one, the price could half in an hours time. I wish I bought some when they were the $8-$12 mark, but that’s hindsight for you.
Welcome dude! I hear you have a lot of work ready to get started on
Literally gobsmacked. I honestly never thought I’d see a day where this was a feature!
A while back, just after the switch to oAuth, I had an item on here that needed to use the Twitter API, and I used my own app tokens, and let the user approve my app when signing in. Needless to say my Twitter account was banned, and my Twitter App access was revoked, so yeah, don’t do that!
Since then, I’ve had to leave instructions for users to create their own Twitter App, and use those details, but it’s an extra step which is a pain, and I get a few (2-3 a month) from people who genuinely have issues setting up the app (as they are doing it for the first time, can be a bit confusing you know?).
Anyway, I highly doubt my next item will be Twitter related. I love the API still, and use it a lot for my own internal apps, but they’ve made it tricky for people to sell or open source projects based around it.
I was skeptical too, I thought the display requirements were only meant for the more high class sites and for TV, but according to this discussion with a Twitter employee, they say it’s for everything. https://dev.twitter.com/discussions/15327
Yes, the display requirements apply to all scenarios in which Tweets and Twitter content are shown
This means all kind of widgets will need to be adjusted to coincide with the guidelines, but it’s not really a massive deal because all the jQuery or other JS based plugins will break when they switch to v1.1 of the API.