It’s not a standard burn-out, but something similar happened to me. I was working so much that my priorities got messed up and I almost ended up loosing my wife and family. Now it’s a hard and long road to get things back to normal. I made some serious decisions. Strictly set my working hours 9am-5pm. No work on weekends, evening etc. This includes no inspiration hunting, no data analysis, no blog posts outside the working hours etc.
Things are to be used. People are to be loved. Make sure it’s not vice versa. (Charlie W. Shedd)
Work, projects, VideoHive it’s a thing. I love it, but I’m loyal to my wife. She’s way moore important.
I like to believe Plac started the thread more on a philosophical standpoint then a real world execution one.
Exactly. I know a bit how things work behind the curtains at Envato and I know that it’s not really worth starting threads to request new features. Not that they don’t listen, just it would be foolish for such a big company to jump in direction where every bunch of authors invites them every day. They are working more on a global scale and lot of things takes lot of time to be implemented properly. It might seam that nothing is being done to improove, but you might be surprised when new announcements are made. They first do and then talk. Not vice versa.
Also I was reading the thread title again and I see how this could be offending to Videomagus and Butlerm. My appologies, guys. A different title might help this discussion to move smoother.
Massfocus previously mentioned that consistent style might be the key for UniqueFX and Balistique. Do I have a consistant style? I mean, if you see my portfolio could you describe it with something like you did with UniqueFX – a king of Logo revelers and Balistique – a 3D guy. I’m not seeking compliments here, just try to understand how it looks for others. Would be nice to know to further develop my portfolio and try to understand what would be the style/niche others expect to see from me. Or it could be that I’m so random that you can’t put a name on it? Which means I still have to find it.
I had an e-mail exchange with them few days ago. I reported one of my projects and they removed it instantly with no DMCA. That was a surprise knowing that around christmas time they sent out an official newsletter promoting several gigs and there were some illegal ones amongst them.
So I thought they have started to behave and actually care about copyrights finally. I spent some time searching for keywords related to my projects and came up with a list of ~40 gigs that I asked them to remove. And I got the same list of questions RenderTom is referring to. Didn’t and a time to fill a proper DMCA, but will do that next week.
I know we’re just authors with “short” hands, but can’t Envato simply sue the whole thing for few millions to make them start care about gigs they accept?
Sales count this month is pretty average, but earnings-wise this month will be 3rd best month in all times. I guess it’s because of the recent price increase and the strategic move to start submitting high value project instead for quick, short, cheep projects that I tried to upload some time ago to improve my ranking from sales counts. Hence the quantity/quality subject we’re having in the other thread.
Another trend that I noticed yesterday – 3 out of 4 Thursdays this month has been best selling days for me. Do you see something similar?
I guess the problem is that both sizes are accepted at once and they either make things work with one or another. For example with video embeds 590×300 looks ugly and it always did even with old player. I think it was a mistake to accept 590×300 to start with. I still remember the times when all websites were redesigned and there were huge black field on top of every item page with a tiny text: Watch preview. Authors started to embed images in description to give some visual info. Then a quick fix was introduced that allowed preview image to be uploaded. At that time it was purely based on website design and not related to 16:9 ratio in any way. I believe they should now completely switch over to 590×339 and not accept the 300px versions any more. And everywhere where those images are displayed (player embeds, roll-overs, item pages) they should be optimized to mainly support 590×332px to make authors switch over to new size for old items if they care. Right now 590×332 looks bad in rollover, 590×300 looks bad in embeds and authors are puzzled what to sacrifice. It just creates more problems and everyone still keeps uploading both sizes.
By the way, I’m stating this purely as author not as staff.
Funny to see how both misters from first two positions buries this topic and agree with each other. Guys, I have nothing against you.
I really like where Massfocus and FXninja are taking this thread, though. That’s the spirit! Analyze and try to dig deeper than the surface.
By the way FXninja, I’m currently going through my old portfolio and update files that are 2-3years old. Concepts are nice, just visually they don’t look that great any more, but with a few visual tweaks they come alive. If I were ashamed of them before – I can be proud of them again. Will see how this affects sales in future.
Google returns all kind of random image results where you have no clue about their licenses and adding an effect on image doesn’t change it’s license. So, no – you can’t use random images that you find on Google. As mentioned – Photodune has plenty images and watermarked versions can be used for free as long as you include link to original. Also you can do advanced search on Flickr by checking the checkboxes at CreativeCommons – find images to use commercially.
btw, I actually think that Blue Hat, Maupa and all are pretty well represented on the site in terms of visibility and publicity for their top selling files.
Well I didn’t meant to ask for new ranking implementation with this post. I’m recently trying to work with all kinds of data from Analytics and other sources to better figure out the way to go. And this method identified few authors that I want to watch closely and try to better understand how they do what they are doing. Those from weekly topseller list I included just for comparison. I’m more interested in guys like UniqueFX, Ballistique who get high average sales number without a one paranormal topseller like those you mentioned.