I still love Rob’s original idea and I think we should totally try this out in the forums. Like Rob said, let’s keep things simple at first. It doesn’t have to be a competition for prizes, just something community related. Who knows, maybe it will turn into something bigger later, but for now, I think it would be cool to keep this inside the forum while we test it out and refine it along the way.
So the way I see things at the moment (but please contribute more/better suggestions if you would prefer to do this differently) we have two options:
- Someone creates and uploads a loop in WAV format. Just based on one instrument, not a full track loop. Then everyone creates a unique track based on this loop and then shares it on the forums.
- Alternatively, someone creates a loop, again, with one instrument and in WAV format. Then the next person that comes along takes this WAV , adds it to their DAW , and then adds a new layer on top of this. User links to a bounced version combining all elements. Each layer/track in the new song (at this point there are 2 tracks) get exported individually as separate WAVs ready for the next person to use. Those WAVs get reposted, then it’s someone elses turn to download, add another layer/track, export, and upload/make available back on the forums. This continues until… it gets too messy I guess.
I really like that last suggestion as it maintains the original “tennis” aspect. We would just need to set some extra rules like, (a) How do we determine which person goes next and (b) How long everyone has to post back their new versions in order to keep the momentum going.
Does anyone have any preferences which version you would like to try? Are there any other rules you would like to add or change?
Thanks for the feedback, everyone! There’s always a method behind our madness, we don’t just make up competition rules. For this particular competition, one of our aims is to build up a wonderful library of audio for one of our new categories, and by making selecting winners randomly, absolutely everyone who enters has a winning chance to take home a prize.
I can assure you that as we roll out future competitions, we will always try to offer different ways winning files will be chosen. There is a time and a place for voting elements in competitions, we just made the decision that this was not one of them.
Have fun creating your music. Have fun entering the competition. And have fun being a part of YOUR community. Often times, what you put into something determines what you get out of something. And hey – there’s always the added bonus that, as you upload more audio, your portfolio grows and your opportunity of selling more files increases.
I can assure everyone that uploading music or sound effects that are directly “out of the box” as it were, such as straight off a sample CD or directly out of a DAW with no extra work involved is not tolerated on AudioJungle.
We reject files that you never ever see because of issues like this on a daily basis. We also receive lots of tickets with accusations like this on a regular basis. Unfortunately however, yes, some things are going to slip through. But that’s not the fault of our reviewers nor is it a weakness of our reviewing system. It’s just simply not possible for any reviewer to know every single sample and every single loop from every single DAW or sample CD.
I can assure you that all information we receive is thoroughly investigated. So if anyone has proof that anything in our library is not legitimate, it’s important for you to send the copyright infringement to email@example.com, use our support page, or you can contact me directly by e-mailing me at sitemanager AT audiojungle DOT net. Not only that, we have another mechanism in place exactly for the very reasons you bring up in this thread: On every item page on AudioJungle, there is a Report This File button on the right-hand side. With all those options available, I hope you see we make it as easy as possible to contact us to report copyright infringements. We take such infringements very seriously.
So my recommendation to everyone reading this or to anyone who thinks that there are “no rules in place”, I can assure you there are a lot of rules in place, copyright infringement is taken very seriously, and the most useful thing to do is to use the proper channels to contact us about these issues. At the same time, it’s important to respect that everyone is innocent until proven guilty.
I encourage you to report any copyright infringement to support, but please allow support to do their job and investigate matters properly. I trust this answers the original question posed in this thread.
Sorry for any confusion. We’ve realized the current licenses can be somewhat prohibitive so we are working on better ones. To answer your question for now however, it all depends on whether the game is free or commercial:
- If you game is distributed for FREE , then you only need the (1x) single use no resale license.
- If your game is commercial / for sale, then you would need the single use conditional resale license (x50).
If people are paying for the product you’re making (the exception being one client) then you need a resale license. That rule is universal so you can always use it to determine which license is needed.
Please note that the (x50) license was a recent addition to our site after the iPhone game blog post was published. Again, we’re currently evaluating ways to improve our licenses.