jayc saidWhen you make a withdraw for your total earnings up to that point, I believe that the money stays within your account until the end of the month, when the withdrawal is processed. Sorry if I misunderstood your situation.
Did you notice an anomaly to the system? I have made a withdrawal for all my money from my account (I got the email and everything is OK) BUT I still have all the money in my account and it seems I’m also able to make another withdraw (never pressed the button thought …. don’t wanna get banned or something).
@Lance you might wanna take a look into this, I can provide QA with the steps that I made.-JayC
The amount usually disappears from the balance, and appears under the withdrawal tab as a Withdrawal in pending, if I’m not wrong. It has to be an update or a terrific bug. Hope it’s the first.
You’re the f best!
I’m just $26 away from $75,000 right now so I’ll definitely be in the 70% club!That’s right Envato rocks !
You will, right?
What’s the name of your other account, if it’s not a secret? I’m really curious.
My gf is a farmerama fanatic. I don’t know php but the flash part is not that complex.
Not sure if this is a wise and acceptable solution for you, but why dont you draw this movieclips you scroll (with all the children) into a bitmap completely and replace them as a scrolling content?
Thanks for your suggestion, Tean, but I tried that also and it doesn’t help.
The scroll tween wasn’t smooth enough, so after reading this thread I tried to set these child movieclips’ cacheAsBitmap property to true. Now, the motion is super-duper smooth, but the pictures are jumping when the tween is about to end.Try only set cacheAsBitmap to true for TextFields ? Since TextFields contains most shapes they are always killer of performance when tweening. And pictures are bitmap already they shouldn’t need to be redraw to bitmap.
Thanks for your reply. Yeah, that helped, but now the text fields are crackling in the same way. Do you have a solution for that?
someone correct me if i’m wrong but a vectors pixels have to be recalculated every time they are drawn, a bitmap doesn’t so its less computational…I’ve never really used cacheAsBitmap for optimization. What are the pros and cons of caching vectors as Bitmaps?
Definetly, especially if you are tweening vectorial content as everytime the vector is drawn it is recalculated.
Correct. So if you cacheAsBitmap the calculations are only done once then the bitmap pixels used on subsequent renders. But if an object gets rotated or scaled then the bitmap has to be recalculated and re-cached.So if you have chacheAsBitmap set while an object is rotating or scaling then not only are the pixels recalculated for every frame but they will be re-written to the cache every frame too ..giving you a performance hit, rather than an improvement.
I am working on a portfolio with a horizontal scroller full of movieclips. These movieclips are containing a black rectangle (background), three textfields and a picture (external JPG loaded as a bitmap and the smoothing is set to true).
The scroll tween wasn’t smooth enough, so after reading this thread I tried to set these child movieclips’ cacheAsBitmap property to true. Now, the motion is super-duper smooth, but the pictures are jumping when the tween is about to end.
Does anybody recognize this incident? Thank you!
Why don’t you have the reviewer badge? Welcome!