Less polygons with better looking model is always better
Good text form unity how to optimize graphic performance: http://docs.unity3d.com/Manual/OptimizingGraphicsPerformance.html “Keep vertex count below 200K..3M per frame when targetting PCs, depending on the target GPU”
Here are some good forum posts that can give you some info about this:
“How many polygons you should use depends on the quality you are going after. Anything between 500-6000 triangles is reasonable. If you want lots of characters on screen, you will have to sacrifice in polycount per character, if you want it to run on old machines, you will have to use less polygons per character. As an example: Half Life 2 characters used 2500-5000 triangles per character. Next-gen AAA games running on PS3 or Xbox 360 usually have characters with 5000-7000 triangles.
Most modern computers can handle about 150000 verts give or take a couple thousand. Unless you have a really complex game, verts really won’t be a problem.”
Hope this helps
On 21 and 22 august I get 2 sales, sadly both sales are 33%
I can’t see time when items are purchased so I don’t know how close they are to the 100%
August is OK for me, but not jet any sales with 100% rate
I start to like this new badges. It would be great if they add more…
Happy Birthday!! Thanks for 100% rates
Thanks! I see they fix this problem
Is there anybody who have same problem, or anybody who know how to fix this?
I have 3D previews problem. It shows me loading images, and nothing happens, it is just me or anyone else have same problem. I am using Firefox 31 and using Flash 220.127.116.11.
I see that flash working fine but for some reason it wont load images in 3d previews on 3d ocean items.