Hey, for those interested in TV history, this one’s a cracker… All about the original development of a worldwide digital video standard around 1980.
It explains how all the digital video standards we use today stem from the quest to find a digital standard that would be compatible with all analogue TV standards.
I think I may be a geek.
and lately, there has been talks about 3D TVs and 120hz scan freq. lol
Yeah – I was chatting to a guy the other day. Apparently, stereoscopic is the next big thing. He has a company dedicated to it, so he might be a tad biased, but I think it’s on its way.
There’s a whole load of new standards being formed there too. For instance, when a stereoscopic camera(s) looks at an object, to what extent do the cameras point towards each other – as the human eye does? Or when using a telephoto lens, should the cameras be set further apart from one another to avoid the binoculars effect? And if so, by how much?
Actually, my feeling is that stereoscopic will actually find the most application in gaming and communications. Skype 3D – where you want to feel like you’re in the room with the person. In gaming, the advantages are obvious.
Higher scan rates are probably good for live TV, but film will stay at 24fps. If film feels too ‘real’ the illusion is broken. If you’ve ever seen a feature film on a TV that interpolates progressive scan or 3:2 pulldown up to 60Hz interlaced, you’ll know what I mean.
I personally hate the 3D thing. It’s a cool concept, but IMO not something that should be used for serious work. I watched My Bloody Valentine in 3D and was having migraine headaches within 15 minutes.
I think with new aspects of digital distribution taking off to new levels, in a legal way. These studios are having trouble with viewers, and getting people into movie theaters. It’s a gimmick to attract people.
Just my two cents.
the new method of projection (RealD which uses two projectors with polarized llight) feels better than the old red/blue anaglyph method (if they can work to get more frame/second to make it smoother that is) but yeah, a few people will get dizzy(albeit much fewer than the old method).
for me RealD works well unless there’s a fast motion, where the left frame/right frame kinda buzz around and cancels each other(maybe just my eye). it also works better if you’re farther from the screen, most people says it’s less dizzying.
I think it’s a good thing they are allowed to bloom a little, this way some money will be put into research, and hopefully something cooler will pops up in a short while