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BatVfx says

Here you go guys :

http://www.maxon.net/en/news/singleview-default/article/maxon-announces-cinema-4d-release-14.html

I’m quite interested in “digital sculpting” part.. I really hope that they will make it properly :)

http://www.maxon.net/en/products/new-in-cinema-4d-r14/sculpting.html
codesignofficial
codesignofficial Recent Posts Threads Started
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codesignofficial says

Thats realy awesome. !!! c4d rules.

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contrastblack Envato team says

Well, this update more than any, seems to be their best jab at Autodesk, in terms of trying to grab a piece of the professional market as opposed to Max/Mudbox combo. Also, I’m noticing some of the awesome features Luxology had implemented in modo 601.

Nothing bad to say about it, as I haven’t tried it yet, and I’m looking forward to grabbing a demo, but until I do that, this is pretty much “nothing new” or majorly exciting :) I got more excited with their physical render for r12 when they launched it lol

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BatVfx says

I’m looking forward to digital sculpting, because now, I use Zbrush GOZ , and, although the results are great, it slows my workflow quite a bit.

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tdubic says

I like Cinema 4D, but unfortunately there is one problem, Cinema 4D R14 file could not be opened in older versions of the program. Which means all those who own an older version might not buy my 3D models. It would be great if they made ??the possibility that the models made ??in the version of R14 can be opened in the R11 .

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BatVfx says

I believe that’s the case with most applications. Anyway, I’m quite sure you won’t be able to upload R14 files for at least 6-12 months or even more, so that’s not really an issue. Also, you can always export mesh in some of universal file types like obj, 3ds, fbx etc.

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