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JeffreyWay
says

Hey guys—

I think it’s a great idea, but, again, the primary hurdle is finding the right person to organize it. As others have noted, this really wouldn’t be the type of thing that Envato staff would organize. It’s much better suited for a community project. But, certainly, we’d be happy to promote the final product across some of our sites.

To get things going, one of you needs to take the initiative and start coordinating each phase of the project. Maybe elect 5 candidates, and then create a new thread where people can vote who the leader is??

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EFEKT_Studio
says

Wow, this thread is going better than I expected. Keep the suggestions coming guys! :)

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360Degrees
says

I think it would be cool if we, Authors create a team and handle things on our own. I would not mind donating.

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BatVfx
says

Here we go again lol :D

Wish you luck, but we tried before and failed..

But I still hope that it will come true..

You can count on my help

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HolyHammer
says

At the risk of sounding trite, “better to try something great and fail than try nothing and succeed.”

Would it really be all that much of an organizational nightmare if broken up into small steps? We like games & contests – start out with a contest for pitches for the overall concept. Run it for a month have everyone vote for their favorite idea. We could do the same thing with graphic backgrounds, element designs, sound effects, music, etc.

The open source community manages this all the time. Why not us?

Fail or succeed, I’ll contribute what audio I can.

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michaelhejja
says

At the risk of sounding trite, “better to try something great and fail than try nothing and succeed.”

Would it really be all that much of an organizational nightmare if broken up into small steps? We like games & contests – start out with a contest for pitches for the overall concept. Run it for a month have everyone vote for their favorite idea. We could do the same thing with graphic backgrounds, element designs, sound effects, music, etc.

The open source community manages this all the time. Why not us?

Fail or succeed, I’ll contribute what audio I can.

This is actually a great approach. Instead of having a set team (which could fall apart), we could use the power of the network to drive every step of the way.

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EFEKT_Studio
says

Great, great, great!! I could’nt agree more. :)

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Reaper-Media
says


At the risk of sounding trite, “better to try something great and fail than try nothing and succeed.”

Would it really be all that much of an organizational nightmare if broken up into small steps? We like games & contests – start out with a contest for pitches for the overall concept. Run it for a month have everyone vote for their favorite idea. We could do the same thing with graphic backgrounds, element designs, sound effects, music, etc.

The open source community manages this all the time. Why not us?

Fail or succeed, I’ll contribute what audio I can.
This is actually a great approach. Instead of having a set team (which could fall apart), we could use the power of the network to drive every step of the way.

+1 Great idea…

We’ll still need a team to pull all the parts together though :-)

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BroOf
says

Count me in for UI design ;) I have also experience with c++ and Java.

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Raincutter
says



At the risk of sounding trite, “better to try something great and fail than try nothing and succeed.”

Would it really be all that much of an organizational nightmare if broken up into small steps? We like games & contests – start out with a contest for pitches for the overall concept. Run it for a month have everyone vote for their favorite idea. We could do the same thing with graphic backgrounds, element designs, sound effects, music, etc.

The open source community manages this all the time. Why not us?

Fail or succeed, I’ll contribute what audio I can.
This is actually a great approach. Instead of having a set team (which could fall apart), we could use the power of the network to drive every step of the way.

+1 Great idea…

We’ll still need a team to pull all the parts together though :-)

+1 and you’re right Sam. But I guess this is the best idea. I think we have a number of people here who have a day job and many are freelancers like us. So it instantly denies the possibility of making an easily manageable team as most of those who are able to create the game will be busy with their jobs. What I can think of now is that team members should be decided first. After that, starting the platform, game engine and game genre discussion I guess?

Whatever you guys do, count me in for graphic design. I can pull out wallpapers, cover designs and also textures if there’s involvement of 3d.

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