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maioriz
says

link their entries in the forum.. here?¿

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ShaneFreer
Envato team
says

There has been a few questions around what file types to submit.

So to clarify: Sprite sheets should be uploaded as Photoshop .PSD and optionally but ideally include .PNG & .GIF formats. (This makes sprites easy to be processed and used by anyone.)

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ShaneFreer
Envato team
says

link their entries in the forum.. here?¿

Yes please! Once your file has passed the review process, please add the item link here

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maioriz
says

Sorry but I do not understand .. where to put the link? Item link here¿?

or a link on to the item? if so .. which link?

thanks and sorry.

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contrastblack
Envato team
says

Sorry but I do not understand .. where to put the link? Item link here¿?

or a link on to the item? if so .. which link?

thanks and sorry.

Once your item is accepted to be sold on GraphicRiver, copy the link from that item (from within your portfolio), and post it HERE , as in: in this thread.

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Goldenbug
says

is there any information about what is the most wanted game type sprites? arcade etc. or styles 3d, 2d, solid etc.

anchor_point_heshan
anchor_point_heshan Recent Posts Threads Started
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anchor_point_heshan
says

In 2d games which uses physics engines it uses separated parts for just one character. Example : Head, Arm, Forarm, Thigh, Leg ect.. and may be for machinery characters too. So by using each of those elements it’s possible to create thousands of animation positions, but no animation positions needed as the charters are controlled by the physics engine. So creating the parts of a character and taking each part as one sprite is allowed if more than 30 that type of sprites (Parts for the character) included in the file itself ?

example :This bike game

Please I need your kind help …... Please clarify !!!!......................................

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ShaneFreer
Envato team
says

In 2d games which uses physics engines it uses separated parts for just one character. Example : Head, Arm, Forarm, Thigh, Leg ect.. and may be for machinery characters too. So by using each of those elements it’s possible to create thousands of animation positions, but no animation positions needed as the charters are controlled by the physics engine. So creating the parts of a character and taking each part as one sprite is allowed if more than 30 that type of sprites (Parts for the character) included in the file itself ?

example :This bike game

Please I need your kind help …... Please clarify !!!!......................................

Have a look at the examples we mention in the announcement. (eg. http://graphicriver.net/item/2d-game-tileset/93508) The sprite includes 30+ assets required to make up the game. (ground, rocks, grass, explosions etc)

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behdude
says

Okay, This is mine: 8-Bit Street Fight Game Scene / Sprite Sheets
Any feedback is appreciated to improve it over the time! :) if you have any feedback, please post it on the link itself! :)

anchor_point_heshan
anchor_point_heshan Recent Posts Threads Started
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anchor_point_heshan
says

@heshan: What you’re describing is how Flash games are made. IMO It’s a much better system than a sprite sheet, but it’s not a sprite sheet. I just bought http://graphicriver.net/item/2d-game-tileset/93508 to see how it’s built and it seems you need a PSD with each animation sequence (walk, jump, attack) on a separate layer.

Thank you for your reply brother…. Flash is one of the perfect game design tools as i think….. I designed a sprite sheet for such a game which uses a spriteee sheet with parts of the character and environment parts it self and uploaded to see what happens….. :):):):):):):):):):)

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