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maioriz says

link their entries in the forum.. here?¿

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ShaneFreer Staff says

There has been a few questions around what file types to submit.

So to clarify: Sprite sheets should be uploaded as Photoshop .PSD and optionally but ideally include .PNG & .GIF formats. (This makes sprites easy to be processed and used by anyone.)

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ShaneFreer Staff says

link their entries in the forum.. here?¿

Yes please! Once your file has passed the review process, please add the item link here

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maioriz says

Sorry but I do not understand .. where to put the link? Item link here¿?

or a link on to the item? if so .. which link?

thanks and sorry.

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contrastblack Staff says

Sorry but I do not understand .. where to put the link? Item link here¿?

or a link on to the item? if so .. which link?

thanks and sorry.

Once your item is accepted to be sold on GraphicRiver, copy the link from that item (from within your portfolio), and post it HERE , as in: in this thread.

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Goldenbug says

is there any information about what is the most wanted game type sprites? arcade etc. or styles 3d, 2d, solid etc.

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majd_abdul says

I’m putting a link to my file for the competition

Though the more I read about sprite sheets here, the more I think I need to make some updates for it to fit well within the category.

Anyway, any critique and suggestions are welcome, don’t be shy. It’s my first file on GR and I plan to make it right.

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majd_abdul says

BTW , here’s a tool for making sprite sheets out of Flash animations:

http://www.bit-101.com/blog/?p=2939
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anchor_point_heshan says

In 2d games which uses physics engines it uses separated parts for just one character. Example : Head, Arm, Forarm, Thigh, Leg ect.. and may be for machinery characters too. So by using each of those elements it’s possible to create thousands of animation positions, but no animation positions needed as the charters are controlled by the physics engine. So creating the parts of a character and taking each part as one sprite is allowed if more than 30 that type of sprites (Parts for the character) included in the file itself ?

example :This bike game

Please I need your kind help …... Please clarify !!!!......................................

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ShaneFreer Staff says

In 2d games which uses physics engines it uses separated parts for just one character. Example : Head, Arm, Forarm, Thigh, Leg ect.. and may be for machinery characters too. So by using each of those elements it’s possible to create thousands of animation positions, but no animation positions needed as the charters are controlled by the physics engine. So creating the parts of a character and taking each part as one sprite is allowed if more than 30 that type of sprites (Parts for the character) included in the file itself ?

example :This bike game

Please I need your kind help …... Please clarify !!!!......................................

Have a look at the examples we mention in the announcement. (eg. http://graphicriver.net/item/2d-game-tileset/93508) The sprite includes 30+ assets required to make up the game. (ground, rocks, grass, explosions etc)

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