- Author had a File in an Envato Bundle
- Author was Featured
- Bought between 50 and 99 items
- Exclusive Author
- Has been a member for 4-5 years
- Item was Featured
- Microlancer Beta Tester
- Referred between 1 and 9 users
- Sold between 10 000 and 50 000 dollars
Sounds good, I’m in!
Also, to echo what others have said. Resolution should still be set to 72ppi, you simply need to make the actual size of your work twice the size. A retina ready button, for instance, would simply appear twice the size on a normal screen.
Would love to know if this method would be allowed before I start on anything.
Great, Scott! (pun intended) I will most def try to find the time for this one!
i wanna try too
If I may, regarding PPI ’s and iOS: you should always use 72PPI and not requesting 326PPI files.
More infos here, talented Marc Edwards explains why: http://bjango.com/articles/designingforretina2/
Also, why uploading mobile interface elements in a … Web Elements category?Cheers !
I too think the categories needs to updated.
Instead of Web Elements, it should be renamed to Interfaces. And existing subcategories will fall under Interfaces. Navigation bars, social media, etc are all interface elements and are not restricted to ‘Web’ anymore.
Then Mobile/iOS elements will fit under this renamed ‘Interface’ category – which makes more sense than ‘Web Elements’.
It’s almost 2013 – mobile can’t be ignored anymore!
Graphic assets need to be 72ppi for Xcode. Artwork for the Retina display must be double the pixel size and have the @2x tag applied to the end of the file name.
Good news! I’m already prepared for the UI Retina! Let’s go!