Hey Ocean people,
Long time no see after the sculpting contest
I wanted to show you the graduation project I created. It was the first time creating an environment in UDK , so the shaders etc are very simple and straightforward. The foliage and the particles in the scene are from UDK since I was only focussing on modular assets.
The goal of this project was to set up different workflows using zbrush in different stages of the production process. If people are interested I can make a few workflow breakdowns to show my processes.
Anyway here are a few screenshots and a link to a flythrough video.http://www.vimeo.com/27977880
Woow! It is awesome!
That was a lot of work !
Good luck !
Awesome!!! Kindly show us the workflow breakdown. I’m very interested. Cheers!
This is really great stuff! Reminds me ofUnreal Tourney on steriods LOL Love the attention to detail as well as simple form. Love to see more!!
Thanks a lot guys.
I recently graduated as a Master of Arts, based on this environment and a supporting thesis about the impact of intuitive digital sculpting tools on environment artists.
“ready” for the big world now
@wildemedia: Uncharted was my main reference so I am glad you can see the essence I wanted to capture.
@Amardeep: I am working on some detailed workflow breakdowns, but it’s been quite busy lately so I am not sure when I have them ready to be posted online.
Again thanks for the great replies