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Remmers says

Hey Ocean people,

Long time no see after the sculpting contest :)

I wanted to show you the graduation project I created. It was the first time creating an environment in UDK , so the shaders etc are very simple and straightforward. The foliage and the particles in the scene are from UDK since I was only focussing on modular assets.

The goal of this project was to set up different workflows using zbrush in different stages of the production process. If people are interested I can make a few workflow breakdowns to show my processes.

Anyway here are a few screenshots and a link to a flythrough video.

http://www.vimeo.com/27977880

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StockDesignMan says

Woow! It is awesome!

Good Luck!

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3alisha says

Excellent !

That was a lot of work !

Good luck !

Cheers !

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ChristineWilde Reviewer says

That is awesome! Reminds me of a game on the Playstation 3 called Uncharted. :)

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amardeep says

Awesome!!! Kindly show us the workflow breakdown. I’m very interested. Cheers!

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vibes35 Reviewer says

This is really great stuff! :) Reminds me ofUnreal Tourney on steriods LOL Love the attention to detail as well as simple form. Love to see more!!

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Flinzar says

I’m lovin it!

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Remmers says

Thanks a lot guys.

I recently graduated as a Master of Arts, based on this environment and a supporting thesis about the impact of intuitive digital sculpting tools on environment artists.

“ready” for the big world now ;)

@wildemedia: Uncharted was my main reference so I am glad you can see the essence I wanted to capture.

@Amardeep: I am working on some detailed workflow breakdowns, but it’s been quite busy lately so I am not sure when I have them ready to be posted online.

Again thanks for the great replies :)

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biramilho3d says

very cool. congrats!

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amardeep says

Its ok.. take your time. And congratulations on your graduation. All the best!! :)

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