ThemeForest

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tsafi says

Put thing’s in perspective if you think shifting in to gaming is the right answer for you just read the article .

http://active.tutsplus.com/articles/interviews/interview-with-untold-entertainments-ryan-henson-creighton/
8 months ago
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Tean says

Monorail cat suffers derailment :D

8 months ago
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dimumurray says

Speaking of gaming, Epic Games now has the Unreal engine running in FP11 . Check it out:

http://epicgames.com/community/2011/10/unreal-engine-3-support-for-adobe-flash-player-announced/
7 months ago
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VF says
[...] i think it took Adobe far too long to realize the value of their army of two million developers, and they’re scrambling to do right by that group as companies like Unity Technologies threaten to eat their lunch. After the incredible let-down of Adobe’s half-assed lip-service to 3D in Flash (no built-in depth management? Seriously?). the push for Molehill in the wake of Unity’s popularity is not coincidental. [...]
[...] As a developer, with so many platforms and languages and development tools out there, I want to ally with a company that has my back – a company that cares that i’m using their tool, responds to the needs of the community [...]

Adobe has too many unnecessary layers between their engineers and developers. Looking at the way 3D features presented in player 10, I still doubt if they really managed to comeup with efficient, practically usable platform in the next version. Personally so far all I hear about v11 is player’s speed / capabilities but still the productivity of tool now comes important.

7 months ago
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tsafi says

The point of this read i think.. if Adobe think this will be there salvation regarding point us flasher`s to moving into gaming platform, this is too late, the step they are aiming moving out from the IDE will be destructive.

The power of flash for years was in the IDE and the easy accessibility for the mass and from that all the rest comes like flex air atc`. You can’t take a master flasher or even an average flasher that develop for the web for years and now telling the community the gaming platform is the answer, the resources or the knowledge you need to develop game`s base on Adobe API is not something comprehensible + translate this to money or even marketing your game`s that will be the main issue for most of the flash developing community. You can’t take flash and focused on 1 sector, Adobe is not Apple.

All nice like VF say regarding fp 11 but where are the tools so we can develop with it efficiency? .

If you ask my …many flashers just got screwed :P

7 months ago
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dimumurray says
VF said
Adobe has too many unnecessary layers between their engineers and developers. Looking at the way 3D features presented in player 10, I still doubt if they really managed to comeup with efficient, practically usable platform in the next version. Personally so far all I hear about v11 is player’s speed / capabilities but still the productivity of tool now comes important.

I don’t think the goal of FP11 was to present a “practically usable platform” as far as 3D is concerned. What they’ve done is make the power of GPU accelerated 3D a viable option. What users make of that in terms of productivity is for them to decide.

7 months ago
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dimumurray says
tsafi said
The point of this read i think.. if Adobe think this will be there salvation regarding point us flasher`s to moving into gaming platform, this is too late, the step they are aiming moving out from the IDE will be destructive.

The power of flash for years was in the IDE and the easy accessibility for the mass and from that all the rest comes like flex air atc`. You can’t take a master flasher or even an average flasher that develop for the web for years and now telling the community the gaming platform is the answer, the resources or the knowledge you need to develop game`s base on Adobe API is not something comprehensible + translate this to money or even marketing your game`s that will be the main issue for most of the flash developing community. You can’t take flash and focused on 1 sector, Adobe is not Apple.

All nice like VF say regarding fp 11 but where are the tools so we can develop with it efficiency? .

If you ask my …many flashers just got screwed :P

But here’s the thing, whether “flashers” know it or not, they no longer constitute the core base of support for flash development. This has been an ongoing trend for years. A good chunk of flash developers come from a software development background and many of those who don’t, have successfully made the transition to becoming software developers themselves. Times are a changing, just look around at the crop of Flash/AS3 blogs in the last 2-3 years. They all read like articles out of a software development magazine.

I don’t know what your definition of a master flasher is but if you consider the likes of Grant Skinner, Robert Penner(the father of the tweening engine I might add) et. al., these guys have always exhibited a high level of technical mastery in terms of programming. Adobe just saw the writing on the wall and adjusted accordingly (though it took them a while). And gaming is just one sector for the application of FP11 ’s 3D prowess; consider architectural visualizations and fly-thrus for real estate sites and galleries, models for medical research,etc. the applications are myriad.

Listen, when tackling 3D, especially in games, you begin to approach a level of complexity in development that can’t easily be distilled into a series of UI elements that are “easily accessible to the masses” through some graphical IDE . So don’t expect some easy-to-use game making GUI to crop up any time soon. But as far as the need for tools with which to develop with any efficiency, you only need one. Its the one between your ears. The problem is it has always been the toughest tool for us humans to hone and apply.

7 months ago
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tsafi says

^ Yap But really what that got to do with Adobe aspect dictate new flash trend.

Maybe you missing the concept of what i am saying, let me explain this better.

I work for the IT matrix division which is one of the biggest IT learning schools in the world , Brazil/Hungarian/China /Israel/US basically teaches wide variation of software platform like the Adobe family atc` bla bla ,if 3 years ago we have 8-10 course (5-6 month course) for flash in a year in just 1 branch, now if we can fill 2 class a year that’s consider good (not talking about flex cos` usually company send their own workers to learn flex ),as on the other hand platform like JS ,web develop designer mobile are on the explosive level of demand.

Game developing was always on the top level course and flash was never a part from this system, so how flashers become game developers? I can say these; take 100 flash students maybe 15% know in advance that this is there direction the rest come alone on the way but focused more on the web from start. You need to understand gaming was always on the top of the adage when it comes to developing game ,it’s not something you can just freelance on the way ,it’s a way of life . Adobe so call new flash direction aiming to 3D platform API which is nice, but look around actually the web going to more simple solution.

Also if i pay to a good web flash developer $1200 a week you think I’ll pay a flash game developer the same ? Hell no, ask any flash game developer the hell those guys going through trying to find a steady income with flash gaming they will tell you …… .

Bottom line and say it someone who truly love flash for many years there are just better platform for games and hell IOS aren’t helping, Microsoft will shot down there flash on their next browser as option, those 2d flash game won’t by on the cutting edge anymore unless you truly have a great game concept .

You can’t left flash just for game`s or for some who still want some flash web template on the interactive, it’s just not enough for someone keeping their main focused on flash . It take you 1/2/3 good month`s to make a great flash template, with game unless you are not a part of a studio or a team you will be smoke out to other things in no time.

I can go on and on all day but look at the giant flash community, everyone is just fading away to other stuff on the making and it’s not flash be sure of that, that is the logic is see .

OK let’s rap this crap now, i need to work someone drive me nuts on a flash deadline :P

7 months ago
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bobocel says

It looks like the guy was right about Flash’s future.

I’ll add something to what you mentioned mr. Tsafi. :)

Let’s assume you are a kick ass Flash Developer, and mastering AS3 isn’t a problem for you. This still does NOT mean you would like to start doing games – most of us have been doing Flash in order to bring interactivity to the web, not necessarily as games. So yeah, most of us won’t move to games now. You must be passionate about doing games, and then comes the knowledge.

I have a feeling most Flash developers miss the passion for building games. I’m one of them. :-) (never liked physics)

7 months ago
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