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FlashTang says
I exported curved line to .fxg format
<?xml version="1.0" encoding="utf-8" ?>
<Graphic version="2.0" viewHeight="400" viewWidth="550" ATE:version="1.0.0" flm:version="1.0.0" d:id="1" d:using="" xmlns="http://ns.adobe.com/fxg/2008" xmlns:ATE="http://ns.adobe.com/ate/2009" xmlns:d="http://ns.adobe.com/fxg/2008/dt" xmlns:flm="http://ns.adobe.com/flame/2008">
  <Library/>
  <Group blendMode="normal" d:type="layer" d:userLabel="Selected Items">
    <Path flm:isDrawingObject="false" data="M48 58Q54.85 54.45 66.1 50.2 88.5 41.8 110.25 38.5 179.7 28 215.95 73">
      <stroke>
        <SolidColorStroke weight="5" pixelHinting="true" color="#666666"/>
      </stroke>
    </Path>
  </Group>
  <Private>
      <xfl:PrivateElement d:ref="#1" xmlns:xfl="http://ns.adobe.com/xfl/2008/">
        <xfl:publishSettings xfl:source=""/>
        <xfl:mobileSettings xfl:source=""/>
        <xfl:as3ExportItems/>
      </xfl:PrivateElement>
    </Private>
  </Graphic>

So here is the path of that line

data="M48 58Q54.85 54.45 66.1 50.2 88.5 41.8 110.25 38.5 179.7 28 215.95 73" 

I need the date description to be “2 anchor points + 2 control points” ( bezier curve -3 )

Here is the analyse : (I can find the anchor points ,but I don’t know the rule of the control points )

\\

Help please

P.S. the purple points are control points

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FlashTang says

Ok , I see know :D

actually , purple point is the control point , it’s the intersection of 2 control points ’s extension , 2 control points are symmetrical (until you move the control points , let them asymmetry ,then it will turn to 2 curved lines ) :)

\\

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tsafi says

^Talking to yourself… again Tang ? :P .

I still use the good old SVG and not the FXG since its much better on the animate .but it’s a little tricky to build SVG class and then export it to xml ,but once you get the hang of this it great in flash/Flex and the rules apply also to CCS3/Html5 platforms so you don’t need to learn something new when you shifting to other platforms,logic.

http://www.adobe.com/devnet/svg.html
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FlashTang says

@tsafi
Thanks , actually I ‘m making a game (copycatted zumia)
I need the path data as the locus , I made a bezier tool for this game
But yesterday I noticed flash can output .fxg file , sure flash IDE is easier than my tool :p , so I thought it can be used in such game
and today , I realized it (Now it reads .fxg file directly :D )

http://www.flashtang.com/swf/game.swf

It’s haxenme based , unbelievable performance 59~60 fps on iPhone and iPad :D

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tsafi says

Nice with fps feel good, minimum cup yet nice graphic, what i don’t get is why are you selling your mobile stuff on the CC market vs Google app or the ios market, you are going to make more money there and you don’t need to share your code….but hi guess its the China way :P

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FlashTang says

what i don’t get is why are you selling your mobile stuff on the CC market vs Google app or the ios market, you are going to make more money there and you don’t need to share your code….but hi guess its the China way :P
Cuz I thought those games are too simple ,so many free games there , and really lazy to upload them to store , make icons .. screenshots write description bla bla… then wait 15 days or even 20 days :p , and .bang ! .. rejected or get 30 sales on day 1 then less and less , finally 0 sale after a week ,I headed too many stories like such … the solution is promotion ,advertisement ,hire commenters write ..Wow this game is so funny , this game is great,, a lot of fun ,I can’t stop playing it … :p

But maybe , tsafi is right ;) , one of my cc buyer saied he purchaed the run game ,and he had made nice runer game from that templte, getting very nice paid downlods form that …

P.S. will send you a “Redeem code” of this “zuma game” (if you are interested :p) ,but it still long way to go … just 30% completeness

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tsafi says

Well you need to start somewhere, first the android market is much more easy then the IOS on the submission, second I agree those game are way too simple for the pay market and frankly they are good for kids who want to kill 10 15 minutes and then forget about the game , there are some amazing free game for mobile but those made by big teams/studios, on the other way, why submit a game when you get 10-15 sells and other can use your code modify them and uploaded them to apps market ? It’s a waste of time.

So make icons.. Screenshots write description bla bla that’s your problem ? :P but whatever do what best for you…… gaming is a hard market on the mobile world anyway, and for sure it’s very hard for the solo dev` but gaming is just 1 topic …. But with the decline of template use over the web and every 5 years old that calls himself a web dev` and can think he can make a template, mobile world is a good place to start and separate the boys from the man.

It’s only a matter of time before TF/CS (CC market is already replete market with copy paste stuff and it will never have the success of the good old days like flash in sells) sells will start to decline ….mobile/apps tablet is the future .

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FlashTang says

Thanks for some nice points tsafi :) , I’m agree with mobile is the future

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