13 posts
  • Has been part of the Envato Community for over 3 years
  • Has sold $1+ on Envato Market
  • Has collected 1+ items on Envato Market
  • Sells items exclusively on Envato Market
+1 more
SaschaMajert says

Hi there , i got a Question about Polygone Count. I modeling some weapons at this time , make them with Cinema 4D but in low poly. Finished one kind of Hammer, export it as an .obj file. Then import it in Zbrush, sculpting some details on it at mhh supdivision 6-7 .. after i was finished , i was back in cinema 4D and the weapon got about 1576960 Polygone… Is that to much ? Any tips to reduce the Polygone count. should i work on low detail level?

Hope someone got some tips, and sry for bad language i am german :)

2664 posts Community Team
  • Member of the Envato Team
  • Helped several times protecting Envato Market against copyright violations
  • Contributed a tutorial on Tuts+
  • Attended one of our Meetups around the world
+19 more
contrastblack Envato team says

Hi there , i got a Question about Polygone Count. I modeling some weapons at this time , make them with Cinema 4D but in low poly. Finished one kind of Hammer, export it as an .obj file. Then import it in Zbrush, sculpting some details on it at mhh supdivision 6-7 .. after i was finished , i was back in cinema 4D and the weapon got about 1576960 Polygone… Is that to much ? Any tips to reduce the Polygone count. should i work on low detail level? Hope someone got some tips, and sry for bad language i am german :)

Hey Sascha,

You need to consider looking at workflows that involve baking your highpolygon details onto a map, which you can then use on a low-poly (read optimized) model.

You will need to learn retopology, texture baking in the process.

:)

Oh, and your English is excellent!

13 posts
  • Has been part of the Envato Community for over 3 years
  • Has sold $1+ on Envato Market
  • Has collected 1+ items on Envato Market
  • Sells items exclusively on Envato Market
+1 more
SaschaMajert says

Thanks for the Informations.So i think iam gonna watch more learning videos on digital tutors:):)

Okay, but its like a base mesh without textures.Just want to add some extra fine details to models. But i will search on digital tutors for that :)

2664 posts Community Team
  • Member of the Envato Team
  • Helped several times protecting Envato Market against copyright violations
  • Contributed a tutorial on Tuts+
  • Attended one of our Meetups around the world
+19 more
contrastblack Envato team says

Thanks for the Informations.So i think iam gonna watch more learning videos on digital tutors:):) Okay, but its like a base mesh without textures.Just want to add some extra fine details to models. But i will search on digital tutors for that :)

That’s exactly what it’s about. > Major details require topology (i.e: an extra limb = major, a scar across it = minor) whereas minor details require baked maps, and not so much in terms of actual polygons.

Good luck!

p.s: you might want to check here first: http://cgi.tutsplus.com/ :) (Just sayin’ :D )

13 posts
  • Has been part of the Envato Community for over 3 years
  • Has sold $1+ on Envato Market
  • Has collected 1+ items on Envato Market
  • Sells items exclusively on Envato Market
+1 more
SaschaMajert says

Okay okay , i see , i need more digital food for my brain :D Thanks for the Link and Reply;)

113 posts
  • Has been part of the Envato Community for over 3 years
  • Has referred 1+ members
  • Has sold $5,000+ on Envato Market
  • Had an item featured in an Envato Bundle
+5 more
amardeep says

Google to find out the process of sculpting, retopology & baking maps.

Happy learning… :D Cheers!!

6 posts
  • Has collected 10+ items on Envato Market
  • Sells items exclusively on Envato Market
sinayes says

H?, i know some ways :)

For example:

1. You need learn Texture mapping and Unwrap mapping. > You no need Zbrush detail, only material options and photoshop tuch :) Bump, reflection, diffuse, displace and other ways do it.

2. You need low-poly modeling. Or NURBS modeling. + Texture mapping + Unwrap mapping

3. You need Think :D You need photographer eyes. really, examine to all materials and All objects detail. And do it in Photoshop Texture map, go to material mapping on your model.

Sory i have bad english. But i 3Dsmax teacher, You have to do thats.

yes, there are 1000 ways, but they are shorter ways :)

OR : Buy items :P

133 posts
  • Has referred 50+ members
  • Made it to the Authors' Hall of Fame
  • Had an item featured on Envato Market
  • Has collected 10+ items on Envato Market
+5 more
tdubic says

Newer version of Cinema 4D have sculpting capability, and it is really good, it have great sculpting tools. After you finish with sculpting you can directly bake this object inside fast and easy. Search for Cinema 4D sculpting tutorial on youtube there should be some good tutorials about this.

Helpful Information

  • Please read our community guidelines. Self promotion and discussion of piracy is not allowed.
  • Open a support ticket if you would like specific help with your account, deposits or purchases.
  • Item Support by authors is optional and may vary. Please see the Support tab on each item page.

Most of all, enjoy your time here. Thank you for being a valued Envato community member.

Post Reply

Format your entry with some basic HTML. Read the Full Details, or here is a refresher:

<strong></strong> to make things bold
<em></em> to emphasize
<ul><li> or <ol><li> to make lists
<h3> or <h4> to make headings
<pre></pre> for code blocks
<code></code> for a few words of code
<a></a> for links
<img> to paste in an image (it'll need to be hosted somewhere else though)
<blockquote></blockquote> to quote somebody

:grin: :shocked: :cry: Complete List of Smiley Codes

by
by
by
by
by
by