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SaschaMajert says

Hi there , i got a Question about Polygone Count. I modeling some weapons at this time , make them with Cinema 4D but in low poly. Finished one kind of Hammer, export it as an .obj file. Then import it in Zbrush, sculpting some details on it at mhh supdivision 6-7 .. after i was finished , i was back in cinema 4D and the weapon got about 1576960 Polygone… Is that to much ? Any tips to reduce the Polygone count. should i work on low detail level?

Hope someone got some tips, and sry for bad language i am german :)

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contrastblack Staff says

Hi there , i got a Question about Polygone Count. I modeling some weapons at this time , make them with Cinema 4D but in low poly. Finished one kind of Hammer, export it as an .obj file. Then import it in Zbrush, sculpting some details on it at mhh supdivision 6-7 .. after i was finished , i was back in cinema 4D and the weapon got about 1576960 Polygone… Is that to much ? Any tips to reduce the Polygone count. should i work on low detail level? Hope someone got some tips, and sry for bad language i am german :)

Hey Sascha,

You need to consider looking at workflows that involve baking your highpolygon details onto a map, which you can then use on a low-poly (read optimized) model.

You will need to learn retopology, texture baking in the process.

:)

Oh, and your English is excellent!

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SaschaMajert says

Thanks for the Informations.So i think iam gonna watch more learning videos on digital tutors:):)

Okay, but its like a base mesh without textures.Just want to add some extra fine details to models. But i will search on digital tutors for that :)

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contrastblack Staff says

Thanks for the Informations.So i think iam gonna watch more learning videos on digital tutors:):) Okay, but its like a base mesh without textures.Just want to add some extra fine details to models. But i will search on digital tutors for that :)

That’s exactly what it’s about. > Major details require topology (i.e: an extra limb = major, a scar across it = minor) whereas minor details require baked maps, and not so much in terms of actual polygons.

Good luck!

p.s: you might want to check here first: http://cgi.tutsplus.com/ :) (Just sayin’ :D )

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SaschaMajert says

Okay okay , i see , i need more digital food for my brain :D Thanks for the Link and Reply;)

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amardeep says

Google to find out the process of sculpting, retopology & baking maps.

Happy learning… :D Cheers!!

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