What I’m trying to do is to zoom and pan a JPG on the stage, using tweening engine (caurina, but I’m ready to switch if you think that would solve the problem). Basically I have a holder movie clip, and I’m changing the holder’s x, y, scaleX, scaleY properties.
The movement is really smooth, but during the drag or zoom, the jpg’s pixels are blinking. When the tween stops, the blinking is gone. Seems like the coordinates of the pixels are changed with some delay. I think this shouldn’t happen in AS3 .
Is there a way to avoid this annoying blinking?
Thanks for your time
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Have your tried setting smoothing to true?
Also, have you got filters applied maybe?
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can we see a preview?
stop using caurina, use greensock 
Thank you guys for the reply.
Tean’s suggestion helped me. If I set smoothing to true everything is working great.
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dont use the image as it’s…
when you load that image just draw a bitmap instance of it into another movieclip and remove the original one… this way when you move, rotate and scale that bitmap it won’t get pixelated…
