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3alisha
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I see that no one is interested any more, lol.

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contrastblack
Envato team
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Of course not! We’re all experts… and we would not like to come around as if we’d be bragging or anything.

:D

Seriously though, I would really love to get some insights on effective workflows via cinema4D, as architectural interiors are killing me currently, and I’m still a few months of saving away from my render-station.

If you have any suggestions, beyond the obvious, I would be very grateful.

Kind regards, Cb.

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3alisha
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Hey Majid,

Texturing a sphere is a very tricky process. It has been a mystery for geographers and topographers since the very first world map was placed.

To unwrap a sphere properly, i personally prefer to unwrap the sphere in projections. I make a projection that is a mix between a sinusoidal (pseudo cylindrical) projection, and a Goode homolosine projection. That way, there will be least distortion of the map, and i consider it a mathematical achievement of mine :nerdy:

I made you this mapping in 3ds max, click the link below to download the .UVW file. http://www.iplusstd.com/images/3alisha/Sphere-unwrapped-template.uvw

How to use this file:

1) select your sphere and go to unwrap UVW in modifier list.

2) select the modifier from the modifier stack, expand the modifier & select ’’face’‘

3) press Ctrl + A and select all faces

4) in the parameters rollout, press edit > File > load UVWs. and load the file.

then render the uvw template and redo your texture so that it fits your needs. No distortion at all.

Hope this was helpful, Cheers !

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3alisha
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Seriously though, I would really love to get some insights on effective workflows via cinema4D, as architectural interiors are killing me currently, and I’m still a few months of saving away from my render-station.

If you have any suggestions, beyond the obvious, I would be very grateful.

Kind regards, Cb.

I am not into C4D , i am a 3ds Max junkie :grin:

Cheers!

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3alisha
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Wow, that’s AWESOME !

You scared me there with the first couple of sentences, but I think I understand it better now.

BTW , it’s for a small Unity3D stock game I’m planning to put on ActiveDen once the category is up.

Just started polishing my 3D skills, and I must say it’s sooo complex! I might nag you all a bit more later :D

We can make a great team ;)

Ask anything you wish.

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