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5p1r17 says

Anyone with knowledge of C4D Xpresso? :)

I have x-amount of objects with same animation. I need to offset each object animation by 1 frame in timeline. Is this possible? If yes, is there a possibility to control\animate this offset?

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felt_tips Volunteer moderator says

Anyone with knowledge of C4D Xpresso? :) I have x-amount of objects with same animation. I need to offset each object animation by 1 frame in timeline. Is this possible? If yes, is there a possibility to control\animate this offset?

I haven’t Xpresso’d for a while. I find it quite long-winded and frustrating actually.

I seem to remember there isn’t a good equivalent for valueAtTime, and that you can only look into the past, not the future.

Use a Memory node, set the history depth to how many frames back you want to remember, then set the input to the history level to how far back you want to look.

For instance, plug the xPos of one object into the Input, a constant with 5 into the History Level, set the History Depth to 10, plug the output into the xPos input of a second object and the second object should follow the first by 10 frames.

Remember that Xpresso, unlike expressions is totally dynamic, variables persist over time and scrubbing the animation in one direction will give different results to scrubbing it in the other. You may want to initialise the animation at the start.

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InlifeThrill says

Anyone with knowledge of C4D Xpresso? :) I have x-amount of objects with same animation. I need to offset each object animation by 1 frame in timeline. Is this possible? If yes, is there a possibility to control\animate this offset?

You can easily do this with Mograph. Stick the objects into a cloner, set the clone count to match the number of objects you have, set the mode the “iterate”. Add step effector and use the “time offset” feature. Haven’t tried it but it should work. Xpresso could do it as well I suppose. It’s up to you.

Cheers!

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5p1r17 says

Yay! It works! Huge thanks Inlife!

But now they have a one same material. Any tip how to apply different materials to cloned objects? Bake? hmmm…. or Multishader…

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InlifeThrill says

Apply material to each clone individually, keeping the main Cloner with no material. Either that or the multishader, or the shader effector. As with most things in Cinema – there are a few ways to do it.

Cheers!

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5p1r17 says

Apply material to each clone individually, keeping the main Cloner with no material. Either that or the multishader, or the shader effector. As with most things in Cinema – there are a few ways to do it. Cheers!

Multishader did a great job with my issue, thanx! ;)

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AmigoProductions says

Anyone know if there is a way to parent a certain text layer’s font to a different text layer’s font?
i.e. Changing the font of text 1 will also change the font of text 2.

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felt_tips Volunteer moderator says

Anyone know if there is a way to parent a certain text layer’s font to a different text layer’s font?
i.e. Changing the font of text 1 will also change the font of text 2.

Not with expressions.

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AmigoProductions says

Not with expressions.

Thanks for your reply – is there a way of doing this without expressions?

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felt_tips Volunteer moderator says


Not with expressions.
Thanks for your reply – is there a way of doing this without expressions?
Scripting. Check out the scripting links in the first post. And in particular, this http://videohive.net/forums/thread/the-expressions-thread/79625?page=29#773930
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