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bitfade says
codempire said
Its a Hardware Acceleration issue, and therefore, its a Hardware issue.
so a 3d game that run @ 1fps because is not using the GPU would be an hardware issue ?
anyway, that’s pointless arguing.
call it they way you like, the problem here is a poor canvas implementation.
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flashedge says

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CodingJack says

lol :D

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tsafi says
bitfade said
codempire said
Its a Hardware Acceleration issue, and therefore, its a Hardware issue.

anyway, that’s pointless arguing.

finally you nail the problem, took you some time to come to the conclusion its a true pointless matter :P .

i expected more of you bit ….

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VF says
codempire said
Its a Hardware Acceleration issue, and therefore, its a Hardware issue.
\\
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wickedpixel says

It’s a Apple iPad Hardware Acceleration Issue, therefore it’s an Apple issue.

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flashedge says

Nah, it’s just because Steve Jobs stinks… badly. :zipped:

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ThemeScience says

^^ The whole point in my saying that the hardware is the issue, is because I think steve jobs sucks.

And there doesn’t seem to be a problem with Canvas on any other device besides apple devices.

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Nythe says

I know this is slightly off-topic, but since we are talking about iDevices, does anyone know where I can find a complete list of supported SVG features for iPhone, iPad, etc.. I haven’t been able to find this anywhere, and I need to know so that I don’t use unsupported features in my work.

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bitfade says

a thread talking about iDevices moved to activeden forum ?

how ironic….

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