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VF
says

I thought I am the only one who separates code (even AS3 ) on layers! :D BTW , my AS3 will look very similar to AS2 but it compiles!

I believe buyers will grasp the structure of file quickly in this way as most of them are new to Flash or atleast code.

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Do you think the method I am applying is a good one ? I’ve made templates for customers, but that is a whole other thing. As for external classes they are not quite my thing yet. I am still learning OOP , there are a lot of things that don’t quite come out as I want them too. Plus, OOP or Timeline, the end result can still be the same. The difference, and I agree is in the speed of coding and code re-usability but for the rest, same result can be achieved with OOP as with timeline coding
Actually, I found out that accessing particular objects on stage is much easier when using OOP in comparison to timeline coding. Things like “parent” and “addChild” are more complicated when trying to accomplish targeting objects than with the more convenient structuring of a well organized external class.

Amen to that! VF gave me my answer :D I can code them this way as well! Well, back to work. I still think the wiki needs improvement! I had to get this information from authors rather than the marketplace wiki.

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doru
says

The wiki needs to be clear, concise, for everyone to perfectly understand 100% from the first time they read it, and know everything there is to know about what files should be uploaded.

You do realise that we talk about complex matters, copyright for example, that are confuse, contradictory and hard to grasp even for a lawyer. It is very difficult to have a perfectly clear wiki, 100% as you said.

Then if we talk about technical stuff, again the numerous files that envato accept is overwhelming.

What you ask, I believe, is very hard to create, maybe impossible.

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The wiki needs to be clear, concise, for everyone to perfectly understand 100% from the first time they read it, and know everything there is to know about what files should be uploaded.

You do realise that we talk about complex matters, copyright for example, that are confuse, contradictory and hard to grasp even for a lawyer. It is very difficult to have a perfectly clear wiki, 100% as you said.

Then if we talk about technical stuff, again the numerous files that envato accept is overwhelming.

What you ask, I believe, is very hard to create, maybe impossible.

Doru… I wasn’t talking just about copyright ( I agree with you on that one ). I was referring to everything about the wiki. It’s too ambiguous! To many things that can be misinterpreted.

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doru
says

copyright was just an example. Yes, many of the topics appear to be ambiguous, my point was that is a difficult task to write clear and simplified so everyone can understand topics that are confused by themselves.

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DaniMun
says


Do you think the method I am applying is a good one ? I’ve made templates for customers, but that is a whole other thing. As for external classes they are not quite my thing yet. I am still learning OOP , there are a lot of things that don’t quite come out as I want them too. Plus, OOP or Timeline, the end result can still be the same. The difference, and I agree is in the speed of coding and code re-usability but for the rest, same result can be achieved with OOP as with timeline coding
Actually, I found out that accessing particular objects on stage is much easier when using OOP in comparison to timeline coding. Things like “parent” and “addChild” are more complicated when trying to accomplish targeting objects than with the more convenient structuring of a well organized external class.

I’m also making the move from timeline coding to OOP . I totally agree with Ben, moving away from the timeline gives you unparalleled coding freedom. It’s a more… elegant way of coding :) ... my point is, Paul, let OOP be your best friend ;)

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Do you think the method I am applying is a good one ? I’ve made templates for customers, but that is a whole other thing. As for external classes they are not quite my thing yet. I am still learning OOP , there are a lot of things that don’t quite come out as I want them too. Plus, OOP or Timeline, the end result can still be the same. The difference, and I agree is in the speed of coding and code re-usability but for the rest, same result can be achieved with OOP as with timeline coding
Actually, I found out that accessing particular objects on stage is much easier when using OOP in comparison to timeline coding. Things like “parent” and “addChild” are more complicated when trying to accomplish targeting objects than with the more convenient structuring of a well organized external class.
I’m also making the move from timeline coding to OOP . I totally agree with Ben, moving away from the timeline gives you unparalleled coding freedom. It’s a more… elegant way of coding :) ... my point is, Paul, let OOP be your best friend ;)

Sooner or later, yes. At the moment, I am quite satisfied with timeline coding :P I know what OOP can do, but for the time being, I am still at my beginnings.

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LanceSnider
says

No offense taken. Our wiki was fine when there wasn’t much info, but now that there’s so much more, it’s a mess. We’re in the final stages of creating a new, easier to use, one.

Regarding your question about PHP , any PHP functionality must be stripped out for the preview. For example, if your file calls dynamic content from a database, for the preview, call static content instead. In those very rare cases where this can’t be done, you can put your file on your own server. If you feel that you really need to do this, just explain to the reviewer why you’ve done so.

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DaniMun
says

No offense taken. Our wiki was fine when there wasn’t much info, but now that there’s so much more, it’s a mess. We’re in the final stages of creating a new, easier to use, one.

That’s great news! :)

Oh, welcome back, Lance!!! :)

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No offense taken. Our wiki was fine when there wasn’t much info, but now that there’s so much more, it’s a mess. We’re in the final stages of creating a new, easier to use, one.

That’s great news! :)

Oh, welcome back, Lance!!! :)

+1 to that. Welcome back Lance Von Dance :D

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