Hello everyone! Again, the problem …\: This is a simple project on the theme – the effect of the logo and the text, which was adopted on VideoHive at least a dozen every day. But my new project once at once completely thrown out (standard rejection, as my well as other projects on various topics). What’s wrong with this project?
I find the answer in the question itself.
And why my project is deleted? How is it worse than similar projects other authors? I do not find an answer …and therefore can not improve their performance
If you were to change your strategy and produce a project that was unlike the ones that get accepted in their dozens every day, maybe you’d improve your chances.
You assume that there are 10 projects of that type submitted every day and they all get accepted except for yours. Maybe there are 1000 such projects submitted every day and yours is one of the 990 that get rejected.
If you want a detailed critique of the file, then ask me specifically in this thread and I’ll happily do that, if you promise to not start hating on me. But I have to say, I think it’s right that the file was rejected.
Thanks… felt_tips. I have no desire here to love someone or hate. But you said a lot, but you do not say anything. Why is this my project was rejected? How is it worse than other projects of this type undertaken here?
you said a lot, but you do not say anything. Why is this my project was rejected?
Your project was rejected because it’s not very good. It falls at almost every level. There’s really little attention to any of the basics of mograph concept, movement, development, typography, color palette, layout.
The text is big and clunky, the space / particle stuff feels default and the oversized logo at the end with the light burst leaves a funny taste in my mouth. Temporally speaking, the elements feel unrelated, with no real structure, homogeneity or development.
The projects that make me go “ooooh”, look so cool, they pay such careful attention to every detail, they make everything look so fluid, natural and easy, they move so elegantly and beautifully. Maybe they’ve got an off-the-wall concept that I’d never have thought of, maybe a wild and unlikely color palette that somehow works, maybe it’s a brilliant pastiche on a retro look. Probably a combination of some or all of these.
My advice to you is to stop looking at what scrapes through on Videohive and start looking at some of the best design in the world. And ask yourself how it’s different to what you’re doing. I think that’s the only way to raise your game. But first you’ve got to learn to see the difference.
The day you produce something original, well thought out and beautifully executed, it WILL get accepted. Don’t give up, move on.
Hope that helps.
Thanks for the reply. I will take your comments into consideration. But … I do not understand, for example (no offense to the author – it is for example): 1. This is a work of art or very valuable for VideoHive project ? http://videohive.net/item/bright-particle-logo/4430647 ....think that just would thrown out is my such type project 2. Why take very similar to each other’s projects or a very primitive projects other authors?
I mean no offense by this, but perhaps the main problem is that you aren’t able to tell the difference between your rejected project, and the example you’ve shown above.
There really is no comparison between the 2 projects. The example you’ve provided is well-designed and well-executed, which were 2 major elements unfortunately missing from your rejected project.
As felt mentioned, it’s not really a good idea to compare your project to something else that is currently for sale on Videohive. Projects are accepted for certain reasons, just as they are rejected for certain reasons.
The best advice to you moving forward is to study motion graphic design. Find examples on the internet of what is considered to be “good” design. Find popular TV commercials, or look for advertising agencies that produce motion graphics for visuals that might help you better understand professional design practices.
As with most things, practice makes perfect. Keep working on ideas and improve your skills. And as always, if your project is rejected, don’t take it personally. Instead, figure out ways that might help you improve upon your design abilities.
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