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Scooby says

Does anybody know where I can find a tutorial on how to smooth out tweens with actionscript? Zoom, Pan, Fade..

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GARRO says
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Richardson says

Yup I agree! dont forget to set fps to 24 instead of 12 :-)

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flashjunkie says
Yup I agree! dont forget to set fps to 24 instead of 12 :-)

Yeah, 24 minimum,i sometimes use more but 24 is the same fps as a TV ive been told so if its good enough for TV its good enough for flash :D

Jay

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Onza says

Tweener
I use 40 fps ;)

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Richardson says
I use 40 fps ;)

Takes a lot if not to much of your processor. Or from the processor of a visitor :-)

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ADG3studios Envato team says
I use 40 fps ;)
Takes a lot if not to much of your processor. Or from the processor of a visitor :-)

True that.

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wickedpixel says
it depends by…
- stage fps
- how many elements are animated at the same time
- what effects are on those elements
- how much area is covered with effects(alpha channel, shadow, blur...)
Is recomended to use Tween classes other than the default one of flash…

Some benchmarks can be found here

Tweening Engine Comparison Tool – from greensock.com

or a more advanced one…

TweenBencher – from mosessupposes.com

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geoken says

Biggest jump in animation smoothness will always come from caching as bitmaps.

Usually when I make a tweening function I cache as bitmap right when it starts and have an onComplete function which disables bitmap caching. You’ll notice that tweens seem smoother when the “blur before you tween” fake motion blur technique is used. The reason for that is because applying a filter forces the mc to be cached as a bitmap.

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Kismael says

geoken, why do you only cacheAsBitmap during tweens? i thought that the performance would profit from cacheAsBitmap as long as the affected mc’s dont scale . . . ?

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